Jump to content

How does TS:BoB not interfere with the TS?

Recommended Posts

The answer is simple, TS:BoB uses a custom exe modified by me to read custom files.


For example



ecache##.MIX = tibeta##.mix

expand##.mix = tsbeta##.mix



Rules.ini = BETAR.ini

Art.ini = TSB.ini

tutorial.ini = betagame.ini

Ai.ini = TSAI.ini



Language.dll = tsfsbeta.dll


The process of doing so is easyer than you think, it involves looking up the string in the game exe and replacing it with a new one however it isnt all ways straight forward (ill post a tutorial on how to do it after ive looked for all the possibility’s in TD, RA, TS and possibly RA2)


by doing so i have managed to get my mod and a map editor for my mod to only read the files in the core mixes, my ini, dll and mix files. Meaning that as long as no other mod modifys the core mixes my mod can be installed and ran with out conflicting with any other mod or the game.





Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...