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Revolutionary

How does TS:BoB not interfere with the TS?

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The answer is simple, TS:BoB uses a custom exe modified by me to read custom files.

 

For example

 

MIX

ecache##.MIX = tibeta##.mix

expand##.mix = tsbeta##.mix

 

INI

Rules.ini = BETAR.ini

Art.ini = TSB.ini

tutorial.ini = betagame.ini

Ai.ini = TSAI.ini

 

DLL

Language.dll = tsfsbeta.dll

 

The process of doing so is easyer than you think, it involves looking up the string in the game exe and replacing it with a new one however it isnt all ways straight forward (ill post a tutorial on how to do it after ive looked for all the possibility’s in TD, RA, TS and possibly RA2)

 

by doing so i have managed to get my mod and a map editor for my mod to only read the files in the core mixes, my ini, dll and mix files. Meaning that as long as no other mod modifys the core mixes my mod can be installed and ran with out conflicting with any other mod or the game.

 

workingmapeditor.png

 

myhexeditingwasnotinvain.png

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Nyerguds    43

So, it's just the basic "hex edit the exe to make it use its own files" method invented by Reaperrr for Return of the Dawn. Mkay.

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Nyerguds    43

first pic: That's just needless showing off IMO -_-

 

Second pic: PLEASE spell "Forums" correctly in the final release <_<

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I know its showing off  as for the second one ive edited it so the url is easyer to remember and fixed the spelling errors.

2 more edits

 

menugfg.png

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