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RA kill# trigger


Zjorz

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Hey guys, im having a problem with a trigger i want to use on a multiplayer map.

 

I want the following:

 

Multi1 destroys 10 units -> destroy trigger 1. I killed over 20 units a few times and the trigger just doenst want to activate.

 

Does this trigger work for non campaign maps?

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Name:      M1D1

Owner:    Multi1

Existence: temporary (any linked event -> switch, destroy)

Type:      simple (event1 => action1 [+ action2])

Event 1:  Destroyed, Units, #... 5

Action 1:  Destroy Trigger... M1R2

 

THe problem is it doesnt fire after i destroy 5 units  :huh:

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  • 1 month later...

I have a similar issue: I want 3 reinforcement triggers (2 are shown here) destroyed when no factories are left. But its ignoring the destroy trigger and reinforcements keep coming. Its a very straight forward trigger I cant think of any reason. It was not working with a destroyed by anyone trigger attached to a factory either.

 

Name:      G3+

Owner:    BadGuy

Existence: temporary (any linked event -> switch, destroy)

Type:      simple (event1 => action1 [+ action2])

Event 1:  No Factories left

Action 1:  Global Set... 3

Action 2:  Reinforcement (team)... Grd1

 

Name:      K4

Owner:    BadGuy

Existence: temporary (any linked event -> switch, destroy)

Type:      simple (event1 => action1 [+ action2])

Event 1:  Global is set... 3

Action 1:  Destroy Trigger... R1+

Action 2:  Destroy Trigger... R2+

 

Name:      R1+

Owner:    BadGuy

Existence: constant (any linked event -> switch)

Type:      and (event1 && event2 => action1 [+ action2])

Event 1:  Elapsed Time (1/10th min)... 80

Event 2:  Global is set... 5

Action 1:  Reinforcement (team)... Rpt1

Triggers:  K4

 

Name:      R2+

Owner:    BadGuy

Existence: constant (any linked event -> switch)

Type:      and (event1 && event2 => action1 [+ action2])

Event 1:  Elapsed Time (1/10th min)... 80

Event 2:  Global is set... 6

Action 1:  Reinforcement (team)... Rpt2

Triggers:  K4

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