Good suggestion. Problem is that RA has been like this since the start, and its a big part of the current gameplay. I don't want to do huge changes like this, it would change the game too much. My thought currently is to change infantry to get a more important role while keeping core gameplay the same. For soviet i'm thinking of makeing flamethrower infantry and tesla troopers "heavy" infantry that cant be crushed and has more hp. The tesla trooper already has this function, so it will just be making it more suitable for this. For allied players I'm thinking about buffing the rof and range of rocket soldiers, and maybe reduce the price a bit. This way these units become more viable to use.
For example: the shock trooper en tesla tank requires a tesla coil to be build, forcing a player to build this outside the normal tech steps. Same for the demo truck requiring the missle silo. I'm considering to move them to the normal war factory + tech center requirement to make them easier to acces. Same for a few other units and buildings.
Well the helicarrier, phase transport and supply truck can easily be added to the game since they are fully coded etc. Only thing is that in its current form the heli carrier is useless. Its super expensive and requires the tech center. By this time you also have cruisers, so why bother with it. I'm thinking about making it like a mobile early game helipad. Convoy truck could be a usefull light apc for soviet if priced right. Using directly copied stats wont work for it.
Well mostly minor stuff. Like some buildings having more view range than others without a clear reason, some buildings using light /heavy armor while others use wood/concrete etc.
These features would be nice, but I'm not sure if thats something I shoudl do. I want to keep the game as much to the original as possible. I would like to fix things, not change the game. I will keep you comment on removing stuff in mind. Maybe there are some uses to be found for the stuff I'm thinking about removing. If you have suggestiosn let me know. Stuff I considere useless is: Fake buildings, sandbags, barbed wire and anti infantry mines.
I will be posting the proposed changes to the rules step by step, so you will be able to see and comment on them. I'm almost done with the tech tree tweaking, so that will get posted soon
Anyway thanks for the feedback!