atenzor Posted April 19, 2015 Share Posted April 19, 2015 How do I make certain units invisible to AI ? like the spy ability applied to tanks and dogs can't detect of course. I checked the rules.ini file but wasn't able to find how to do this, maybe I just missed it or is called something else? Link to comment Share on other sites More sharing options...
Allen262 Posted April 20, 2015 Share Posted April 20, 2015 There is a Invisible=yes/no in the rules.ini Link to comment Share on other sites More sharing options...
atenzor Posted April 20, 2015 Author Share Posted April 20, 2015 There is a Invisible=yes/no in the rules.ini doesn't work. at the end of the mcv unit rules, i input Invisible=yes and it doesn't work, the AI attacks the mcv.. Link to comment Share on other sites More sharing options...
Allen262 Posted April 20, 2015 Share Posted April 20, 2015 What are you trying to do exactly? Link to comment Share on other sites More sharing options...
Jacko Posted April 20, 2015 Share Posted April 20, 2015 You can't give tanks the spy effect, thats hardcoded onto the spy (and cannot be removed or changed). The only stealth system you can do is by making the unit visually invisible, like C&C1's stealth tanks or Aftermaths Phase transport using Cloakable=yes Link to comment Share on other sites More sharing options...
Nyerguds Posted April 20, 2015 Share Posted April 20, 2015 Note that technically, in RA1, this is actually the submerging ability of the submarine, and will have the submerging sound associated to it Link to comment Share on other sites More sharing options...
Jacko Posted April 20, 2015 Share Posted April 20, 2015 nope, it actually has the iron curtain sound effect Link to comment Share on other sites More sharing options...
Nyerguds Posted April 20, 2015 Share Posted April 20, 2015 I think it only does that in the phase transport missions... they messed with that somehow just for those. Link to comment Share on other sites More sharing options...
Blade Posted April 20, 2015 Share Posted April 20, 2015 I'm fairly certain that if you enable the Phase transport it gets the iron curtain noise no matter what mission its built in. Then again it has been a while since I messed around with it. Link to comment Share on other sites More sharing options...
Allen262 Posted April 20, 2015 Share Posted April 20, 2015 The iron curtain sound effect used for any land unit that has Cloakable=yes. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 20, 2015 Share Posted April 20, 2015 Then they probably changed that with The Aftermath. I remember very well that enabling stealth crates in the old days gave me mammoth tanks that gave the submerging sounds when they uncloaked. Link to comment Share on other sites More sharing options...
Allen262 Posted April 21, 2015 Share Posted April 21, 2015 Yup it was changed from submerging sounds to the iron curtain sound in 2.00 (Aftermath). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now