MattAttack Posted June 13, 2015 Share Posted June 13, 2015 I have read Nyer's ccmanual mission making FAQ about a million times. About the 900,000th time, I noticed something in the [teamtypes] section: tanks=GoodGuy,1,0,0,1,0,15,[glow=red,2,300]1[/glow],0,0,2,E6:5,APC:1,2,Move:5,Guard:30,0,0 (I couldn't get it all the text to line up properly, so I'll use the red glow.) - [glow=red,2,300]g[/glow]: The number of teams of this type that will act concurrently (i.e., x,x,x,x,x,x,[glow=red,2,300]5[/glow],x,x,1,E2:3,1,move:2,0,0 will get you 15 grenadiers at waypoint 2). When this number is greater than zero, it will cause the team to be produced, regardless of any trigger. I was intrigued and started messing around with this. I saw that if you didn't have autocreate enabled on this team, it would be automatically created without a trigger, follow it's orders and be replaced when the team was completely destroyed. I really liked this as not having to make a trigger saves space in the .ini and was a nice way of speeding things up. I began using this to great effect in some of my missions. One day I was testing a mission where this procedure was used to create a patrol of 1 nod buggy and I noticed for some reason there were 2 buggies patrolling. I went through the .ini to see what caused this and was stumped. I eventually noticed that whenever I saved and loaded, another buggy patrol was being created. Every time I saved and loaded. "Wow, that's just not fair!" I said (believe it or not ) I have a couple of extremely difficult missions that hinge on this effect and saw that merely saving and loading would make them exponentially more difficult. Today upon watching RC1985's speedrun of Nod 11ea I saw something that caught my eye and looked at the .ini as I always do if I want to see how something is done. Interestingly enough I saw this was going on in this mission. Regarded by many as one of the most difficult of the original missions, I guess it's no surprise. (save/load 3 times at the beginning and a medium tank will start attacking your southern units!) I just found this interesting and figured I'd share it. Over and out! Link to comment Share on other sites More sharing options...
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