Pat_Pas Posted August 14, 2015 Share Posted August 14, 2015 Hi, an error occured when testing my newest map. Do you know what the problem is? Picture below... Link to comment Share on other sites More sharing options...
Tschokky Posted August 15, 2015 Share Posted August 15, 2015 Attach the map as well. please. Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 15, 2015 Author Share Posted August 15, 2015 Done in post 1..... maybe too much trees? But there are maps with loads of other stuff.... Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 23, 2015 Author Share Posted August 23, 2015 No one who has an idea?? Link to comment Share on other sites More sharing options...
MattAttack Posted August 23, 2015 Share Posted August 23, 2015 I'll try to look at it tonight if I can... Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 23, 2015 Author Share Posted August 23, 2015 as test i removed all the trees and then it works...so there must be a maximum number of trees being able to be used.... Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 24, 2015 Author Share Posted August 24, 2015 SOLVED! For anyone who has the same problem at any time here the answer: Remove as much trees as needed, there is a maximum number you can use, then it will work! In my case I just did this and now the map works Link to comment Share on other sites More sharing options...
Messiah Posted August 24, 2015 Share Posted August 24, 2015 How many trees are that maximum? Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 24, 2015 Author Share Posted August 24, 2015 Someone just said 400? But i don't know.... maybe (if you got time) download the map in my map download thread for 5 player maps and count them... it is difficult because I used a lot of these "hanging together" trees so I dont really know if they also just count as 1. Link to comment Share on other sites More sharing options...
Allen262 Posted August 25, 2015 Share Posted August 25, 2015 Tree Clusers (TC##) should count as one Terrain object. You can open the map's .ini file with notepad/wordpad and go to [Terrain] and than start counting to know how many are being used. For RA1 the rules say 500 is the max Terrain objects. This is found in the Object Heap Maximums. For TibDawn best to ask Nyerguds. Link to comment Share on other sites More sharing options...
MattAttack Posted August 25, 2015 Share Posted August 25, 2015 yeah, I ran into a similar cap with structures. iirc the limit was 300. the map would still play if you were over the limit, but it would only place the 1st 300 in the .ini on the map and you couldn't even deploy your MCV until you started destroying existing buildings! Link to comment Share on other sites More sharing options...
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