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  • 2 weeks later...
Posted

SOLVED!

 

For anyone who has the same problem at any time here the answer: Remove as much trees as needed, there is a maximum number you can use, then it will work!

 

In my case I just did this and now the map works :D

Posted

Someone just said 400? But i don't know.... maybe (if you got time) download the map in my map download thread for 5 player maps and count them... it is difficult because I used a lot of these "hanging together" trees so I dont really know if they also just count as 1.

Posted

Tree Clusers (TC##) should count as one Terrain object. You can open the map's .ini file with notepad/wordpad and go to [Terrain] and than start counting to know how many are being used.

 

For RA1 the rules say 500 is the max Terrain objects. This is found in the Object Heap Maximums. For TibDawn best to ask Nyerguds.

Posted

yeah, I ran into a similar cap with structures.  iirc the limit was 300.  the map would still play if you were over the limit, but it would only place the 1st 300 in the .ini on the map and you couldn't even deploy your MCV until you started destroying existing buildings!

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