Maslo Posted September 3, 2015 Share Posted September 3, 2015 I made both Light post [GALITE] and Solar panel [CA0018] buildable, and now I am trying to make them sellable. How can I do that? I dont see any flag related to selling under buildings that can be sold, and setting Unsellable=false does not work either. Link to comment Share on other sites More sharing options...
cn2mc Posted September 3, 2015 Share Posted September 3, 2015 I don't know about TS or later C&C, but in TD and RA a building needs a build-up animation to be sellable, so the game can play that in reverse. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 3, 2015 Share Posted September 3, 2015 Yup. Buildings need a build-up animation or they are automatically unsellable... Link to comment Share on other sites More sharing options...
Allen262 Posted September 3, 2015 Share Posted September 3, 2015 Yup TS you need to have a build up. You can use any build up for your buildings. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 4, 2015 Share Posted September 4, 2015 Yeah, a single-frame SHP will probably do fine. It just needs that SHP file. An actual build-up animation is much nicer, though Link to comment Share on other sites More sharing options...
Holland Posted November 26, 2015 Share Posted November 26, 2015 Yeah they don't have a selling animation What you can do, is create a new building like a clone from laser, and just add (or change) 'Image=GALITE' If you don't know how to add/clone new buildings (I use the software TibEd), just add this to your map: [buildingTypes] 273=YourBuildingName1 274=YourBuildingName2 [YourBuildingName1] Image=GALITE [YourBuildingName2] Image=CA0018 Just copy the other stuff from laser or something in there and edit from there. I'll put laser's codes without turret here for ya: Name=Laser Strength=500 Armor=wood Prerequisite=NAHAND TechLevel=2 Adjacent=4 ROT=10 Sight=7 Owner=Nod Cost=300 BaseNormal=no Points=30 Power=-40 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Primary=LaserFire2 ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false Sorry dont know how skilled you are with modding The easier thing it, to just use existing building that does have a build up/selling animation, like Light Tower Or sandbags, lol. just edit them to not to be a wall. It might look weird in game tho, but i don't think so. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 26, 2015 Share Posted November 26, 2015 Um. Not sure how that is relevant; adding a build-up animation is just a matter of adding a "????make.shp" file. Link to comment Share on other sites More sharing options...
Allen262 Posted November 26, 2015 Share Posted November 26, 2015 In TS/RA2 you have to define the buildup in the art.ini with the rest of the building. ; Firestorm Gen [GAFIRE] Cameo=FSDICON ; Icon Image=GAFIRE ; No idea why WW did this Remapable=yes ; Changes to owners color Foundation=3x2 ; Building foundation Buildup=GAFIREMK ; Buildup file DemandLoadBuildup=true ;http://modenc.renegadeprojects.com/DemandLoadBuildup FreeBuildup=true ; Unknow NewTheater=yes ; Tell game to load shp from theater mix files ActiveAnim=GAFIRE_C ; Active Animation file ActiveAnimZAdjust=-100 ;up/down Adjust for Animation ActiveAnimTwo=GAFIRE_B ; Active Animation file ActiveAnimTwoZAdjust=-100 ;up/down Adjust for Animation Link to comment Share on other sites More sharing options...
Nyerguds Posted November 28, 2015 Share Posted November 28, 2015 Ah. Link to comment Share on other sites More sharing options...
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