Blade Posted September 18, 2015 Share Posted September 18, 2015 The WSA and most of the VQA animation in game are only 320x200 and require scaling up for the Win95 version of the game. Although most RA players will only have noticed the scaling on the VQAs which uses an interleaved scaling by default (blank scan lines), its actually also used on the mission select screen. The difference being the algorithm used. There are actually 3 algorithms implemented in the game, ranging from the fast interlaced version where it does a bilinear interpolation of even lines, but leaves the odd ones blank to the full interpolation version where it bilinear scales the whole thing. The one in the middle scales the even lines, but just copies them to the odd lines. Anyhow we have reimplemented them, so check out the difference in scaling quality. Ignore the fact it says ORA in the window title, that is because I haven't changed the text for the test app title bar yet to reflect the project rename. Link to comment Share on other sites More sharing options...
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