FactorX Posted January 25, 2010 Share Posted January 25, 2010 Am new to this check the manual still cant get my reinforcements to come on the map... someone check my mission map and tell me glitches. The team i want to enter the map is called fire up. Anyone is free to assist and giving me technical advice on my flaws. P.S i am new to this so please keep the criticism level at low or at least dont be going too minute into details since this is my first map made on CCMAP. Thank You! Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 Take the files. SCG72ea.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 1. Don't use spaces in the names of triggers or team types. It's advised to keep your triggers around a length of 4 characters, and your teamtypes around a length of 8 characters. 2. The Win and Lose triggers should not be in the celltriggers list. Only "Player Enters" triggers can be in that list. 3. "strt", which IS a Player Enters trigger, does NOT have celltriggers linked to it. 4. Your Win and Lose triggers are switched. You say that you win if all GDI are destroyed, and lose if all Nod are destroyed, but it is a mission for GDI. The house side specified in a trigger is NOT who gets the effect, it is who CAUSES the trigger to activate. "Win" and "Lose" are ALWAYS for the player. 5. That nuke will be shot at you right after you start the game. That time is NOT in minutes, it's in C&C's own internal timer, which is closer to seconds. Look at the original missions to see how much they usually give nukes (usually, around 200-300) 6. "Time" triggers are a bit odd... they don't always work unless you link them to the player side. Again, this has NO EFFECT on who gets the result. The only parameter that can be given to the trigger action is the teamtype. It's best to check this in the original missions. After all, the nukes work there 7. If you give a trigger with celltriggers the "1" status at the end, that means that the trigger (in your case, "strt" which starts production) will ONLY be started after EVERY CELL with this trigger has been activated. So don't do that unless you really mean to. This is the kind of system that gives the GDI player in the campaign the Airstrike only after all SAMs are destroyed. Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 thnks nyer btw might be going out of topic but can u add me on msn since its kinda annoying coming here and posting when i have msn which is easier. Would really help just incase i have more probs. Thanks! Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 I'm at school right now, sorry You can add me if you want... just my nickname, at hotmail dot com. But I'm not online right now, since I'm at school (abusing their horribly fast internet ). btw, I added more info in my post ^ Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 thanks lol btw u n\know what GCSE is right? if so i got 2 outta 3 a's in it hehe other b but still gud just found out today Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 Not a clue what GCSE is, but I can google Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 still cant get reinforcements on the map i know ure in school and all but can u fix it up a bit or telll me the exact instruction to activate trigger ASAP and get team fireup from the bottom of the map into the map? Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 Good god, how much crap did you cram into that poor helicopter? You shouldn't use chinooks to deliver vehicles, it looks stupid. Also, I'm pretty sure you can't assign flight paths to helicopters. I don't have a map editor here, but I can look at the ini coding... ASAP is a cell trigger. As a cell trigger, it should work like this: [TeamTypes] reinf1=GoodGuy,0,0,0,0,0,7,0,0,0,11,MCV:1,RMBO:1,TRAN:1,E3:2,E2:2,TRAN:1,E2:3,E1:2,HTNK:3,MTNK:2,JEEP:2,2,Move:0,Unload:0,0,0 fireup=GoodGuy,1,0,1,0,0,7,0,0,0,10,E1:1,E2:4,E3:4,RMBO:2,TRAN:2,HTNK:3,MTNK:2,MSAM:2,JEEP:3,MCV:1,2,Move:2,Unload:2,0,0 [Triggers] ASAP=Player Enters,Reinforce.,0,GoodGuy,fireup,0 win=All Destr.,Win,0,BadGuy,None,0 lose=All Destr.,Lose,0,GoodGuy,None,0 nuke=Time,Nuclear Missile,300,BadGuy,None,0 strt=Player Enters,Production,0,BadGuy,None,0 [CellTriggers] 3490=ASAP (still needs celltriggers assigned to "strt" though) With this setup, you get your reinforcements delivered to waypoint #2 (cell 3745) when a unit of your side (Goodguy) walks on cell 3490. However, since you don't HAVE any GDI units placed on the map, this is going to be VERY hard to accomplish. Oh, btw, your fireup teamtype contained an error. You have to specify the different types of units there, and how many of each. The types E2 and E3 were mentioned twice. You can check the maps and ini files of all C&C missions on my site, btw. They're all in here: http://nyerguds.arsaneus-design.com/cncstuff/mappics/ For the rest, anything you need to know you can look up here: http://nyerguds.arsaneus-design.com/cncstuff/cctxt/ccmanual.txt Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 Thanks and yeah i no jammed up a lotta crap there XD btw i have already added u before on msn u must have me on ure list m-h-r100 at hotmail dotcom Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 ah. Well then I probably have you too... but as I said, I'm at school; no MSN here Link to comment Share on other sites More sharing options...
FactorX Posted January 25, 2010 Author Share Posted January 25, 2010 ok i have done all that and put 2 humvees to activate the cell triggers, the new prob is tht my pc gets stuck and now i get this error message.. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 27, 2010 Share Posted January 27, 2010 Don't know the exact cause, but it's an error related to the Reinforce action. My guess, it's probably caused by your horribly big teamtype. It might still contain errors. Try remaking it, and keep it smaller this time. Link to comment Share on other sites More sharing options...
FactorX Posted January 27, 2010 Author Share Posted January 27, 2010 ok thanks have got it to work just got 1 more error... now i get a similar message when i try and save the game,i.e, my game gets stuck the moment i click save and the reference memory comes up. Any ideas? P.S sorry for the delayed response. Link to comment Share on other sites More sharing options...
MrFlibble Posted January 27, 2010 Share Posted January 27, 2010 Also, I'm pretty sure you can't assign flight paths to helicopters. I think it's possible. At least, I remember doing so to prevent the choppers from flying right into enemy AA defenses that happened to be near the map side assigned to the player (as it is not possible to narrow down the area through which aerial reinforcements enter the map). Link to comment Share on other sites More sharing options...
Nyerguds Posted January 28, 2010 Share Posted January 28, 2010 But this is a LOADED TRANSPORT that automatically leaves the map after dropping off its passengers. I think it drops them off at the first point where it lands, and then the "leave the map" override takes over. ok thanks have got it to work just got 1 more error... now i get a similar message when i try and save the game,i.e, my game gets stuck the moment i click save and the reference memory comes up. Any ideas? P.S sorry for the delayed response. Without the instruction address on the error message, I can't help you. For that first one I looked into the exe to see what code the game was executing at the address 0049895B. I'm pretty sure your save crash had a different address. My guess, it was around 00447BA0 or 0049A7EE, where it tried to save your probably STILL corrupt other teamtype into a savegame. Link to comment Share on other sites More sharing options...
MrFlibble Posted January 29, 2010 Share Posted January 29, 2010 But this is a LOADED TRANSPORT that automatically leaves the map after dropping off its passengers. I think it drops them off at the first point where it lands, and then the "leave the map" override takes over. Right, the Chinook cannot be manipulated after it unloads its cargo, although I believe you can set waypoints to the landing area. Apaches and Orcas, on the other hand, do behave strangely if waypoints are set (although I forgot what exactly is wrong ). Link to comment Share on other sites More sharing options...
Nyerguds Posted January 29, 2010 Share Posted January 29, 2010 well movement waypoints aren't a flight path... they actually land on everyone of these spots. And I think the unload takes over from the moment it lands. Link to comment Share on other sites More sharing options...
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