KolbeMax Posted October 28, 2016 Share Posted October 28, 2016 Does anyone have a database of the stock Damage and ROF laid out in a manner that we can sort it, for example ascending or descending? Just interested to see if the damage cause by a heavy tank would be the same as the damage by a rocket soldier if they were both adjusted in rules to have the same Damage/ROF. That is, is there an inherent quality about a tank shell that gives it more damage or less damage even if it's rated the same. If that isn't the case then it's bizarre that a Colt45 (Tanya's) yields 50 damage while the AA gun yields just 25. Any thoughts? Link to comment Share on other sites More sharing options...
Jacko Posted October 28, 2016 Share Posted October 28, 2016 You have to incorporate Warhead Type within weapon damage, plus AA guns look strong with 25dmg because most Aircraft have really low HP and the AA gun has a high ROF Link to comment Share on other sites More sharing options...
KolbeMax Posted October 29, 2016 Author Share Posted October 29, 2016 Ok so the warhead type has it's own internal damage characteristic that isn't quantified? Link to comment Share on other sites More sharing options...
Nyerguds Posted October 30, 2016 Share Posted October 30, 2016 Warheads are the damage modifiers vs the different armour types. They determine which weapons are better vs infantry or vs tanks and stuff like that, separating weapons into classes like anti-personnel, anti-armour, high explosive etc. Weapons in C&C games have no absolute damage value; it depends on what they're damaging. Link to comment Share on other sites More sharing options...
KolbeMax Posted November 1, 2016 Author Share Posted November 1, 2016 Got it! I should just be more thorough in reading rules.ini Thanks! Link to comment Share on other sites More sharing options...
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