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Map preview doesn't show up


Ezer_2000

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Still the same problem. But client freezes as hell, opening a client takes about 4 min and 1GB RAM (!).

When MapRenderer.exe process is gone, map preview still unavailable.

 

Maybe my PC is crap but it doesn't matter.  :)

The log shows it, how many custom maps do you have in your custom maps folder? I need to add more debugging to the map renderer, it could be it's failing on a custom map somewhere.

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Currently 821 files. Some of them are txt and archives.

Those archives look like the downloaded maps you get when you join a custom game, but they're not actually unzipping.

 

Try renaming Maps/Custom folder to Maps/Custom1, does the client take as long to boot up then?

 

BTW we are looking into map loadup times.

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BTW we are looking into map loadup times.

I already made loading custom maps with embedded map previews several times faster yesterday, and also fixed the RAM consumption. I don't know if you've pushed that update yet though.

Embedded map previews of the custom maps was showing normally at the moment i uploaded the last log file. Problem with official ones. Sorry, i forgot to mention about that.

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Embedded map previews of the custom maps was showing normally at the moment i uploaded the last log file.

They were displayed normally, but loading them was very slow. As you said..

 

opening a client takes about 4 min and 1GB RAM (!).

 

And that should be fixed in the latest client.

Will be in 3.0.42 (waiting on the check for AssetLoader)

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Now preview shows. They appearing sequentially one after one downwards the map list. And MapRenderer doesn't overload my pc with multiple processes.

 

I don't know what you did to get it working but many thanks for that.

 

I might suggest now to make higher priority for a currently selected map in map rendering order, so it will be processed right after previous rendered map.

And do not make detailed preview for the custom maps pls, their built-in preview is best. Already posted about it in another topic. But just an opinion though.

 

Log created after 2nd client run.

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