Fragile91 Posted December 2, 2016 Share Posted December 2, 2016 Hi I am working making a custom single player level in Tiberian Sun and I am struggling to get one of my AI Houses to create teams using existing units to attack the player with. I have looked at levels created by Westwood to get a idea of how to do it yet no luck. I have attachment my map if anyone wants to take a look at it. nodmission1.map Link to comment Share on other sites More sharing options...
Messiah Posted December 3, 2016 Share Posted December 3, 2016 Double-click on one of your units. Did you set Recruitable and AI Recruitable to 0? Link to comment Share on other sites More sharing options...
Fragile91 Posted December 3, 2016 Author Share Posted December 3, 2016 No I fought 0 turns the recruiter off? Link to comment Share on other sites More sharing options...
Holland Posted January 7, 2017 Share Posted January 7, 2017 Fragile, do they do anything in the script? I'm not familiar with custom houses, but it looks like the triggers should work just fine. Why dont u just delete the units on the map, and just use trigger action 80 instead. It might have something to do with the custom houses. ( btw you should know there is a mistake in the "Do this.." list in the Script section. The " 9 -move in and get eaten doesn't exist. All listed under 9 should have its number minus 1. So your "Do this.. Hunt.. is actually: Do this: Unload. So put it on Ambush (the one below) Link to comment Share on other sites More sharing options...
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