Dr. Wonderful Posted December 10, 2016 Share Posted December 10, 2016 Thats right, naughty! Backstory time... So, yesterday, I was on my computer, of course, and working on editing graphics for my mod. I was using the SHP editor. Well, I edited the light tank, I changed all the frames myself. When I used the XCC mix editor to insert the new graphics, I found that I must have some way to tell the game what unit these graphics were for. After studying long and hard, I renamed the file ltnk. I inserted and compacted it, and when I played, I worked! :laugh: But. I then edited the flame tank's graphics, renamed it ftnk, inserted, compacted, played. It didn't work. :mammoth: Link to comment Share on other sites More sharing options...
Nyerguds Posted December 10, 2016 Share Posted December 10, 2016 Odd. that should work. Can you attach the mix file? I could take a look. Link to comment Share on other sites More sharing options...
Dr. Wonderful Posted December 10, 2016 Author Share Posted December 10, 2016 Here are the files. My heavy light microtank. And the popular chemical tank. None of me icons are working either. Link to comment Share on other sites More sharing options...
Nyerguds Posted December 10, 2016 Share Posted December 10, 2016 Allright, I'll take a look. [edit] The files seem to work fine, but you used the green colour on index 4 (fifth colour; indices start from 0) of the palette on the flame tank. That's a reserved colour that can't be used as green on units or structures since the game replaces it by the shadow filter. also, that double barrel on the light tank looks kinda messed up, and not very realistic. I'm fairly sure there are already modded graphics of a double-barreled light tank out there, for RA1 at least. There are no icons in there, though. Note on the icons: they are theater dependent, meaning they need the extension that corresponds to the theater, and not just ".shp". So for the Flame Tank, that's FTNKICNH.DES/WIN/TEM/SNO Link to comment Share on other sites More sharing options...
Dr. Wonderful Posted December 10, 2016 Author Share Posted December 10, 2016 Yeah, the light heavy tank is a work in progress. Well, I fixed the problem thanks to you. And thats why the icons wont work!? Link to comment Share on other sites More sharing options...
Dr. Wonderful Posted December 11, 2016 Author Share Posted December 11, 2016 Spoke too soon about the icons. I had renamed the chemical tank icon to ftnkicnh.tem, fail, temp.ftnkicnh, fail, even the shp file extension I tried changing to tmp, tem, tep. Fail, fail, FAIL!!! Grrrr... Here is the mod again with the CT icon. (Don't mind the e1, he's not yet complete.) Opps, how did that get there? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 11, 2016 Share Posted December 11, 2016 it's called "ftnkicnh.shp" in the mix file. But that's not a temperate icon at all; it's clearly meant for the desert colour palette. Also, it has background colour (palette index #0) in it as part of its black; never a good idea; that tends to cause refresh errors. Do you have extensions visible in Windows? You'll probably have a hard time renaming extensions if that's not enabled. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now