Chubfish Posted September 4, 2010 Posted September 4, 2010 I attempted to make a slightly symmetrical multiplayer map (boohoo) so here it is: The top spawn is a wildcard, and I guess you could use this for 2v2. Cliffs at the side might look pointless but it provides the bottom 2 spawns with cover (and a possibility to build a defensive structure in the cliff). The number this map uses is: scm44ea Download: http://filesmelt.com/dl/SCM44EA_RIB_CAGE_FINAL.rar UPDATE: - Made much, much bigger. - Added more cover in the form of cliffs. - More spaced out spawns, more tiberium. - Fixed Blossom trees not popping up. - Changed the map name to display as "Rib Cage (5P)" SCM44EA_RIB_CAGE_FINAL.rar
Ferret Posted September 4, 2010 Posted September 4, 2010 Great map Chubster. :3 We will definitely have to play this one. Overall, very nice map. It would be nice if you resized the image to 1024x768 so you can see the whole map without scrolling about. I'll give it a 4 out of 5 in my books.
Chubfish Posted September 4, 2010 Author Posted September 4, 2010 Would resize the image but I did make the map bigger than it was previously, like 12 units taller and 2 units wider, didn't think about what the img tags would do.
Ferret Posted September 4, 2010 Posted September 4, 2010 Use ImageShack and you can resize the image to 1024x768 and what not.
Chubfish Posted September 4, 2010 Author Posted September 4, 2010 I thought there was a function you could use with the img tags like [imgwidth=x][/img], maybe it's just not on these forums. Nevermind Tore told me how to make it smaller using img tags.
Nyerguds Posted September 4, 2010 Posted September 4, 2010 The number this map uses is: scm44ea.scm .scm? wut?
Ferret Posted September 4, 2010 Posted September 4, 2010 The number this map uses is: scm44ea.scm .scm? wut? Lol.
Chubfish Posted September 4, 2010 Author Posted September 4, 2010 I guess it's because I mapped for other games and it's screwed my brain. Changed.
Nyerguds Posted September 5, 2010 Posted September 5, 2010 Well, the number it uses is "44". The basic filename it uses is "scm44ea". The .bin is the real map. The .ini makes the .bin map playable ingame. Mentioning the ini or bin extention there is rather useless in general, imo
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