v2elite Posted July 25, 2017 Author Share Posted July 25, 2017 On 24.7.2017 at 7:55 PM, FunkyFr3sh said: Some random info about high pings and fast games: example setup: Euro server is used, 2 players are from Europe, 2 are from Australia Player A: 40ms ping to the server (Euro) Player B: 30ms ping to the server (Euro) Player C: 310ms ping to the server (Australia) Player D: 320ms ping to the server (Australia) A is sending data to B: 40+30 = 70ms (All good, no problem) A is sending data to C: 40+310 = 350 (Still ok, but close to the limit) C is sending data to D: 310+320 = 630 (Way too much...) TL;DR Having one player being far away from the server is no problem, but 2 or more players being far away from the server will slow the game down quite a bit Could be an Idea to show the players between whom the highest lag in a game is... Link to comment Share on other sites More sharing options...
v2elite Posted October 18, 2017 Author Share Posted October 18, 2017 On 13.7.2017 at 1:44 PM, v2elite said: Hi, what about a pinned thread where users can request features/enhancements for the Red Alert 2 client? I think this would ne a good source to gain new ideas or user feedback. Possible Structure: Name of Request: Ping of Players in Game Lobby Description: Ping of players should be shown next to the player in the lobby (currently it is just shown when a player joins). Maybe it could be done via colors: <80ms green, <100ms yellow, >100ms red, no ping grey (and on hoover over it it shows the value) Reason: Better overview + faster kick + faster gamestart Picture: Attached Ideally each request would be answered and the Roadmap would be displayed in the first post...: Answer: No, because.... or Yes, added to roadmap - please provide more deteails or suggestion. @Grant Any oppinon in this? Also an additional request: Name of Request: Show players location Description: Maybe it would be possible to show a players location? Reason: it annoys me to ask in every game where the players are from, so you would know which language to speak Picture: Example: Playername would be autoextended, for example: v2elite [US] v2elite [UK] v2elite [GER] Link to comment Share on other sites More sharing options...
PrezSpammer Posted October 19, 2017 Share Posted October 19, 2017 (edited) Settings: Add an option to have blue and purple in-game text on white backgrounds to make them more readable on higher resolutions Quickmatch: Random on/off for No Dog Engi Eat, Multi-Engineer and Superweapons Lobby: 1. Third option of random for Superweapons, destroyable bridges, crates, no dog engi kills and multi-engineer 2. Ability to increase the volume of crates when turned on 3. Ability to re-ping players and set maximum ping limit 4. Option to set faction limits to restrict the game to all Allied or all Sovs or Allied vs Sovs or all Yuri 5. A player who has spectator selected always has their ready box lit. In-Game: 1. If there's an observer and a player has timed out or quits, give the observer the option to take over their army 2. Change the stop screen to majority vote instead of unanimous Edited October 19, 2017 by PrezSpammer Link to comment Share on other sites More sharing options...
c0creat0r Posted October 27, 2017 Share Posted October 27, 2017 Is it possible to make the TAUNTS setting universal in the game so that you don't need to turn them off each and every game? Some people are pretty annoying with them. Link to comment Share on other sites More sharing options...
c0creat0r Posted October 29, 2017 Share Posted October 29, 2017 Will it ever be possible to link nicknames to accounts or to IP addresses to stop people from trolling under other people's names? We used to have a way to figure out who people were by viewing the client file and tracking their IP information. However, we noticed that during one of the last couple updates in the past week or two, that was changed and now the client file doesn't track that information anymore. Link to comment Share on other sites More sharing options...
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