Apple Island Posted September 15, 2017 Share Posted September 15, 2017 I have RA2 and Yuri installed. And patched by CnCGraphicsPatch. And there is no problem in single player mode or throught internet for any resolution. But, if I play in the CNCNet client (skirmish or internet), I always have lags when explosions occur. The CnCGraphicsPatch can not be applied to a file Gamemd-spawn.exe. The following points were checked: [*]Go to Client Options and under Display, and choose a renderer until the game is fast. - (Default, Software, DDWrapper, DxWnd: No effect; TS-DDraw: during startup the game freezes (white screen); IE-DDraw: an error appears during the game start) [*]Ensure your video drivers are up to date. - (I have updated drivers.) [*]In the client settings toggle 'videobackbuffer' on and off - (No effect) [*]Try toggling 'graphics patch' on and off - (The CnCGraphicsPatch can not be applied to a file Gamemd-spawn.exe) [*]Try a lower resolution - (The problem is the same for any resolution.) [*]If lag is in online games and not skirmish, try selecting different tunnelling servers - (Both modes) Also the RA2MD.ini file contains the following lines: [Video] AllowHiResModes=yes AllowVRAMSidebar=no VideoBackBuffer=no StretchMovies=no ... e.t.c. The system that I have: OS WinXp, video Intel GMA (LoL), CNCNet client v3.4.0.5. Link to comment Share on other sites More sharing options...
MapDesigner Posted September 15, 2017 Share Posted September 15, 2017 When you say explosions do you mean something like just one elite dreadnought or something like 25 dreadnoughts? Link to comment Share on other sites More sharing options...
Apple Island Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) When I say explosions, I mean one or more Guardian GI or Grand Cannon shoots, a Tank or Building explodes. Number of units does not matter. Edited September 15, 2017 by Apple Island Link to comment Share on other sites More sharing options...
tomsons26 Posted September 15, 2017 Share Posted September 15, 2017 (edited) We have patched in graphic patch as a toggle actually. Add UseGraphicsPatch=true to [Video] in ra2md.ini see if it changes anything, that is that same patch. The client should have had a option for this, if it's gone missing then it was accidentally removed at some point Edited September 15, 2017 by tomsons26 Link to comment Share on other sites More sharing options...
Apple Island Posted September 15, 2017 Author Share Posted September 15, 2017 When I toggle in the client setting 'videobackbuffer' on and off, this changes the 'UseGraphicsPatch' value in the ini file true and false, but does not give an effect. Link to comment Share on other sites More sharing options...
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