pichorra Posted February 26, 2012 Author Share Posted February 26, 2012 It can be the pre-relase of the Mac version. I've saw similar icons in the pre-relase of the Nintendo 64 version too. Hey! Nyerguds: you've hacked the Nintendo 64 C&C, did you found those icons there? they always forget garbage on the cartidges. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 29, 2012 Share Posted February 29, 2012 I got no idea what texture format they used for these icons. I can extract files, but that doesn't mean I know how to decode them to viewable images. Link to comment Share on other sites More sharing options...
Dharion91 Posted January 20, 2013 Share Posted January 20, 2013 Little bump... I'm a bit curious. I've downloaded this mod, and I like it. But the known bug: 2: - Icons of buildings, units and infantry are always yellow (C&C95 engine limitation) is bothering me a little. Why can't the 95 engine handle it, whilst the DOS engine can? I remember playing it in DOS, and NOD units on the sidebar were actually red or white (I don't know which one, but definately one of the two colours). Link to comment Share on other sites More sharing options...
Nyerguds Posted January 20, 2013 Share Posted January 20, 2013 The C&C95 engine CAN, in fact, handle remapping icons, but the logic is never enabled due to the choice for C&C95 to switch to higher resolution renders of the units rather than the more simple remappable schematic versions. Link to comment Share on other sites More sharing options...
Iran Posted July 20, 2013 Share Posted July 20, 2013 for white colours on the tabs ingame: Mar 28 19:19:09 <iran> Pichorra: at offset 0xEC356 change 04 to 0F Mar 28 19:21:36 <iran> Pichorra: Offset 0x1F3A5 change 09 to 08 Mar 28 19:22:17 <iran> Pichorra: Offset 0x9AECE change 09 to 08 Mar 28 19:22:57 * ustas (6dac3bd2@gateway/web/freenode/ip.109.172.59.210) has left #cncnet Mar 28 19:23:40 <iran> Pichorra: Offset 0x9AEF6 change 09 to 08 Some info about making sidebar icons remap to player colour: http://cnc-comm.com/community/index.php?topic=2253.0 Link to comment Share on other sites More sharing options...
Nyerguds Posted July 21, 2013 Share Posted July 21, 2013 the remappable icons stuff still needs a LOT of tweaking though, to use the secondary scheme, and to disable remapping on infantry icons to prevent the yellow/brownish faces from getting remapped.. Link to comment Share on other sites More sharing options...
pichorra Posted August 3, 2013 Author Share Posted August 3, 2013 I've edited the sidebar texture in order to get a better look into the Iran extended sidebar hack, it is in the attachment of this post. move it to the C&C95 folder. For white fonts, just get an Hex editor and change the bytes at the andress that Iran told. for Remappable icons: I don't know how to make it work. how can EAX hold a pointer if it is always 0? I'm not an expert in assembly actually. dosmod.mix Link to comment Share on other sites More sharing options...
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