MattAttack Posted September 12, 2011 Share Posted September 12, 2011 Chop Hop 62x62 desert theater Background ---------- GDI operates a seaside technology center where they are developing new and inventive ways of defeating the Brotherhood. A strike team wil be airlifted to the archipelago just off the coast. Neutralize any GDI threats and establish a base with which to accomplish your goal. Just got back into C&C tiberian dawn after years and decided to make my own single player map. Move your forces over a series of islands via transport chopper and establish a base with which to destroy GDI's defenses and capture their tech center. When in doubt, use the commando's line of sight to scout potential landing areas. chop_hop.zip Link to comment Share on other sites More sharing options...
Chimas Posted September 13, 2011 Share Posted September 13, 2011 Just got back into C&C tiberian dawn after years and decided to make my own single player map. Move your forces over a series of islands via transport chopper and establish a base with which to destroy GDI's defenses and capture their tech center. When in doubt, use the commando's line of sight to scout potential landing areas. Hi, Welcome back. Nod mission is good news. I'll play it in the weekend. If I do it earlier, I'll let you know. Link to comment Share on other sites More sharing options...
tasss Posted September 14, 2011 Share Posted September 14, 2011 really fun mission. A- Only because the AI goes after the bases on the other islands making it less challenging. Other then that i loved it, nice creativity Link to comment Share on other sites More sharing options...
Chimas Posted September 14, 2011 Share Posted September 14, 2011 I felt this one harder than Biolab, but both worth playing. Like the previous mission, some ideas to solve the AI "compulsion" is to put the units to Area Guard or a waypoint to extreme NE, in the middle of the village. But it would require test and refinements; Still, I suggest you to put a sided objective inside GDI large base. You'll see that can be finished without "touching" it (someone will call "cheat"). Later I'll play it invading the base. SAVEGAMES: Don't see the attached files if you haven't accomplished this mission. It's a final round (prep+run). savegames.Chop.Hop.zip Link to comment Share on other sites More sharing options...
MattAttack Posted September 15, 2011 Author Share Posted September 15, 2011 wow, that's awesome. I wouldn't call it a cheat; in fact, I commend your critical thinking skills. I'll see if those fixes work. When you say 'area guard,' is that a command I can use in the teamtype line? I was under the impression it was only a command for existing units. THANKS! Link to comment Share on other sites More sharing options...
Chimas Posted September 15, 2011 Share Posted September 15, 2011 ... When you say 'area guard,' is that a command I can use in the teamtype line? I was under the impression it was only a command for existing units. THANKS! Well, now that you mentioned, less likely. The thing is I've seen it being used in previous missions of former authors. But if doesn't work it will fall to the default which is NONE, which in practice is GUARD. See this thread where Nyerguds clarify a bit about the issue: http://www.cnc-comm.com/community/index.php?topic=1472.0 And also feel free to make some research and tests for the community. There's a lot of things in TD that must be discovered. Link to comment Share on other sites More sharing options...
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