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Tiberian Dawn - Chop Hop (single player)


MattAttack
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Chop Hop 62x62 desert theater

 

Background

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GDI operates a seaside technology center where they are developing new

and inventive ways of defeating the Brotherhood.  A strike team wil be

airlifted to the archipelago just off the coast.  Neutralize any GDI

threats and establish a base with which to accomplish your goal.

 

Just got back into C&C tiberian dawn after years and decided to make my own single player map.  Move your forces over a series of islands via transport chopper and establish a base with which to destroy GDI's defenses and capture their tech center.  When in doubt, use the commando's line of sight to scout potential landing areas.

chop_hop.zip

CHOPHOP1.png.b9595011ddca3c44ceabc7f6477d929f.png

CHOPHOP2.png.2be79c66b144bb85f1fb6a6b1b73924b.png

CHOPHOP3.png.74e6b580a180eab1685d2d1a59ea42fb.png

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Just got back into C&C tiberian dawn after years and decided to make my own single player map.  Move your forces over a series of islands via transport chopper and establish a base with which to destroy GDI's defenses and capture their tech center.  When in doubt, use the commando's line of sight to scout potential landing areas.

 

Hi, Welcome back. Nod mission is good news.

I'll play it in the weekend. If I do it earlier, I'll let you know.

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I felt this one harder than Biolab, but both worth playing.

Like the previous mission, some ideas to solve the AI "compulsion" is to put the units to Area Guard or a waypoint to extreme NE, in the middle of the village.

But it would require test and refinements;

 

Still, I suggest you to put a sided objective inside GDI large base.

You'll see that can be finished without "touching" it (someone will call "cheat").

Later I'll play it invading the base.

 

SAVEGAMES: Don't see the attached files if you haven't accomplished this mission. It's a final round (prep+run).

savegames.Chop.Hop.zip

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wow, that's awesome.  I wouldn't call it a cheat; in fact, I commend your critical thinking skills.  I'll see if those fixes work.  When you say 'area guard,' is that a command I can use in the teamtype line?  I was under the impression it was only a command for existing units.  THANKS!

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... When you say 'area guard,' is that a command I can use in the teamtype line?  I was under the impression it was only a command for existing units.  THANKS!

 

Well, now that you mentioned, less likely.

The thing is I've seen it being used in previous missions of former authors.

But if doesn't work it will fall to the default which is NONE, which in practice is GUARD.

 

See this thread where Nyerguds clarify a bit about the issue:

http://www.cnc-comm.com/community/index.php?topic=1472.0

 

And also feel free to make some research and tests for the community. There's a lot of things in TD that must be discovered.

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