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Nyerguds

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Everything posted by Nyerguds

  1. Revision 1 is released
  2. Hmm, the original guide on the official boards had a way of finding that... basically looking at some RecentPrograms (or something like that) key in the same place after launching the program. [edit] Found it! http://forums.commandandconquer.com/jforum/posts/list/38360.page
  3. That looks like a problem with the menu data... did you recently install/uninstall any mods on it?
  4. FFFUUUUUUUUU! Those are my addon unit tests. I should've disabled those X_x But em, how do you figure that would be related to your Star Wars mod, when you don't even have it enabled in that pic? It's 100% impossible for an unlaunched mod to influence the game, as long as the person making it wasn't stupid enought to make his mixfiles start with sc*, ss*, updat* or updtr*. Anyway, I see there's some more experimental stuff that needs to be removed, like a custom warhead for the Nuke. The nuke originally just used Fire, but I changed that for a test. But more recently, I've been trying to reproduce the special burning logics of the Fire warhead, with little success, so changing that warhead was probably a really bad idea, since the nuke will no longer cause buildings and trees to burn. So yeah, revision 1 is on its way, expect it later today or tomorrow.
  5. Bah, looks like the installer had some logic problems... For anyone who already downloaded it before this post, I'm afraid you'll have to download it again.
  6. (btw, Tore, there seems to be a problem with the List tags... all open lines after closing a List tag are collapsed for some reason)
  7. It's finally here... more than 2 years after the release of patch 1.06b, and almost a year after its last update revision. Command & Conquer '95 v1.06c The patch focuses mainly on expanding mission making and modding. Besides that, there are of course actual game fixes too though: The messed up colours problem on Windows Vista and Windows 7 has been fixed, by putting the game in DirextX compatibility mode. The problematic Funpark mode has been removed, and, using the new mission making functions, the dinosaur missions have been added into the New Missions menu as two campaign launcher items, one for GDI and one for Nod. Using the arrow keys on the main menu now lets you go through the options in the right order. The damage percentage calculated on armour is no longer 255/256 when it should be 100% The firing sound of the SAM site has been fixed. The computer opponent can no longer capture your Advanced Communications Center. There's a LOT more where that came from though. A quick overview of the new mission making and modding features: New mission options allow changing house colours, making a building type (un)capturable in just one mission, changing the sidebar logo, unlocking the multiplayer-only units, and a lot more. The number of missions in the New Missions menu has been expanded from 79 items per side to 979 items per side (20-999). The New Missions Menu now has a system to add multiple missions as one menu item, to be played as campaign. The number of multiplayer maps has been expanded from 99 to 256. An entire dynamic language changing system allows adding new languages to the game. A new modding system allows mods to be launched by the game. This means a mod's files put in the game folder will not affect the game unless the game is specifically launched to use them. As a start of the implementation of an ini-rules system, all music settings are now 100% ini-based. As showcase of the new modding system, I'm rereleasing my C&C Meets Star Wars mod. For those who haven't seen it before, this mod does not change gameplay in any way; it just replaces all graphics and sounds in the game to become Star Wars themed. It also contains an entire playlist of Star Wars themed music. The patch, its language packs, and the C&C2SW mod, can all be found here: http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Note that there is no full game download for 1.06c yet. It is of course perfectly possible to patch the full game install of 1.06b revision 2, which is still available on the site. At this moment, the French and German game readmes are not yet available. They will be added later though.
  8. Actually, the fact RTS is linked to Dune II is because, as I said, I'm pretty sure Westwood invented the genre name for their Dune II promotion.
  9. I cleaned the guide up a bit. As far as I know, that ID is generated from the internal process name, which stays the same throughout all versions of C&C and all versions of RA, meaning there's no need to make the key names version specific.
  10. well, without that dll, LAN play in Vista or Win7 simply DOESN'T work, since these Windows versions no longer support the IPX protocol that RA uses, and that's exactly what that dll fixes. So if you played LAN between XP and Win7/Vista, and it never crashed there, then you MUST have been using the wsock32.dll on all machines for that, including the XP one. It simply doesn't work without it.
  11. lovely spaaam, wonderful spam, spam, spam, spam?
  12. Actually, I kinda made that C&C95 pack, not to mention the patch
  13. No, RTT is just the name they gave to the recent RTS spinoffs with decreased or completely no base and unit building.
  14. Nyerguds

    Red Alert help

    Exactly as I told him on the 2 other forums where he posted this... Saturn, stop posting everything you have to say on every forum you're registered on. It gets annoying.
  15. Did you update to 1.06b? Because 1024x768 should work for most people. It's usually just the standard 640x400 that causes problems.
  16. Well I made the comparison because C&C4 also does have unit building and was still called 'real-time tactics'. It says "typically lacking the unit production aspect". That means, usually, but not always.
  17. Yeah, it does that, because it contains some nasty code to rewrite the network function calls for C&C95, and this is very much alike to how some viruses work. You just have to add the program to your exceptions list in the virus scanner.
  18. Nyerguds

    Dune 2000

    Woah. This is better than Scorpio9a's patch... which, like the original game, just takes the primary network connection without asking any questions.
  19. Nyerguds

    Dune 2000

    It has lan play yes... but only in DOS.
  20. Looks like it falls under Real-time tactics games then. It's what they called C&C4 too.
  21. I fixed the original topic... there's no such thing as MultiplayMusic=3 (it's a boolean 1/0 option), and just changing the StartMusic option to '2' fixes the problem anyway. No ned to actually disable the multiplayer music; you just gotta disable its randomizing.
  22. Yeah, I totally didn't get that. What makes it NOT an RTS in your opinion? I've played it, and seems pretty RTS to me.
  23. Any changes can be made relative to the Windows version, so that's not an issue. I can even separate the win32 and win64 edits
  24. Uhuh. Hence why I'k telling you what it means. Programs just happen to be loaded into your PC's memory, so ANYTHING that goes wrong happens in there.
  25. Nope, all I did was basic compatibility. I could add it though.
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