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Posts posted by MrFlibble

  1. BTW, IIRC the demo version of RA has a version of h2obomb.aud that is somehow different from the full version, but maybe only in size. My memory on this is quite vague, but you could just compare the aud files in the demo and the full version and check what the exact differences are.

  2. If you have some interest in extracting them I could add stuff like the cloaking sound as optional feature for my patch, MrFlibble.

    What patch are you working on? (I haven't checked these forums in a while, so I must have missed some things.) You can easily get the original German SOUNDS.MIX (SOUND.MIX?) from the German version of MiniRA (except I can't remember where I got that and if it's still available there...).


    [Edit] Here's a download at a German website, I'm not sure if it's the same thing (might be English):


  3. What sounds are there in the German version?

    Uhh, I don't remember all of them, but there are two files that sound like they could have been intended for cloaking and decloaking of a Stealth Tank type unit (the Phase Transport in Aftermath uses the Iron Curtain sound for cloaking, and so do units in vanilla RA that pick up a stealth crate - given that you enable stealth crates in RULES.INI that is).


    There are also unused sounds in the English versions of both C&C and RA, as you of course know. Actually I think that the RA minigunner infantry shot sound is better than the one used in the actual game.

  4. Hey, now I remember I also found that strange.


    Could be two different explanations to this really:


    a) The mission which is now one of the two choices for the second Soviet mission was indeed planned to be the first mission at some point (makes some sense as the first Allied mission is in the snow terrain, the temperate terrain would counter-balance it much like the temperate vs. desert terrains in the GDI and Nod campaigns in C&C).


    b) This has something to do with the internal game logic, in that it for some reason must have at least one starting campaign mission in the data file set.


    As a matter of fact, (a) seems more likely to me somehow.

  5. Apparently there are quite a few sound/speech clips that were made but never used. Some can be found in the German version of the game (the sounds that is; all speech is of course translated). As for the speech, I remember the Radio 2 Remix has the Allied Thief's line, "Time for a five-finger discount!", which is also not present in the game files.


    Most other RA music tracks with vocals have clips from in-game video cutscenes though.


    TBH though, now I distinctly remember the "Upgrade complete" line from Radio 2 Remix (it's repeated several times IIRC), but I never even paid the slightest attention to the fact that it is not actually used in the game, and in fact does not exist in the game files.

  6. Today a guy dropped by at FED2k Forums and announced a port of Dune II: The Building of A Dynasty called Dune Dynasty. This is an enhanced Windows & Linux port of OpenDUNE, which in turn is a very faithful recreation of the Dune II engine based on reverse-engineering of the original game.


    Dune Dynasty offers to play in high resolution modes, adds multiple-unit selection, production queues and rally points, and also improves the AI and sound emulation. At the same time, the port stays as close to the original as possible.




    NOTE: You need the original files from Dune II v1.07 to play.

  7. Interceptor Entertainment (yeah, the guys behind the Duke Nukem Reloaded project) have announced their remake of the Apogee classic FPS, Rise of the Triad:

    Rise of the Triad - Interceptor Entertainment website

    RiseoftheTriad.net - official website

    Rise of the Triad Rises Again!


    Set for release on PC via Steam late this year, “Rise of the Triad” is packed with features that are sure to melt your face off:

    • Step into the shoes of the H.U.N.T. (High-Risk United Nations Taskforce) with five unique characters, each with different play styles.
    • Blast through over 20 of levels of explosive single-player action.
    • Unique multiplayer maps bring back all the fun and excitement of classic ROTT.
    • The full arsenal of over-the top weapons is back, including the Flamewall, Firebomb, Split Missile, Drunk Missile and, of course, the Excalibat!
    • The maniacal modes return, too, with God mode, Elasto mode, Mercury mode, Shrooms mode and everyone’s favorite, Dog mode!
    • Build your own levels, mods and share them with Valve’s Steamworks.
    • Offline single-player and multiplayer allows for instant action.
    • Find tons of secrets, collectables, special events and hidden areas to explore.
    • Get more than 100 achievements to add to your score, which is tracked on our worldwide leaderboard and stat-tracking system.
    • ROTT is bloodier and more ludicrous than ever, with full character and enemy dismemberment.
    • The iconic original soundtrack has been completely re-forged in the fires of heavy metal!
    • Nostalgia abounds with the option to play with all the original sounds and music.
    • Built on fully-licensed Unreal Engine 3 technology, ROTT will run on low-end PCs and push high-end PCs to their limits!

    News article at Rock, Paper Shotgun blog.


    Screenshots & concept art:



    Official QuakeCon trailer:


    Gameplay videos:

    Excalibat Rise of the Triad Gameplay Video

    Ownage in Rise of the Triad Multiplayer Gameplay Video

    Fire is Hot Really Hot: Rise of the Triad Gameplay

  8. Another very interesting thing I've found is a version of SETUP.EXE that allows not only to pick a language from the official three but also select separate devices for sound effects, music and speech:



    The description on that CD says:

    DUNE2STP.ZIP    45441  11-09-92  Update for Dune II: The Building of a Dynasty

                                  | that allows for two sound cards to be used at

                                  | the same time (Roland SBlaster, etc.).

                                  | (Newest File Date: 11-09-92)

    Which suggests that this must have been some official release (it certainly can't be a hacked version of the US version SETUP.EXE because the strings with language names on the language selection screen are inside the EXE, not in SETUP*.DIP, and are not present in the US version of the setup programme).


    For some reason the files is called SETUP2.EXE and the date stamp is November 9, 1992, which makes it a very early version of the three-language edition (the dates on the files from three-language releases are from 1993 already). In fact, the date stamp on the official sound fix available from Westwood FTP is November 23, 1992.

  9. [Edit] I think I've got the Dune II Unit Editor off Nahoo's website.

    Hm? Oh, yes. I knew that. Took tons of retries before it let me download the damn thing :P




    Huh, I guess the downloads are completely restricted to donators only now?  O_o

    Seeing as neither their guestbook nor forums still work, I sure am not going to try checking if the donation-to-unlock-downloads actually still works. Guess the site's a lost cause.

    I've grown to dislike Nahoo's site pretty quickly because of that. Charging (even in the form of "voluntary donation" or "premium upgrade") for downloads that anyone can and should get for free is questionable on its own, applying this tactic to outright pirated games (Dune II might be considered abandonware but Age of Empires certainly isn't) goes beyond outrage.


    Anyhoo, I've just posted a topic at FED2k to sum up the findings so far:



    I've also uploaded a pack of "Dune Utilities" that have been made by Russian programmers circa 1994. I'm not sure if those are the same people who did the 1994 Russian translation of Dune II v1.0. I got these as a part of an archive I got from a Russian site with various extras, the original file name was supposedly DUNE2ADD.ARJ. I've managed to dig up some more references to obscure Dune II-related files that used to be on Russian BBS's back then, but not the files themselves.


  10. I've attached Jens Defendorf's Dune II Unit Editor that helped me to find the first data about Dune II units and structures,  that became the basis of your editor. Still can't remember where I got it, and also I'm pretty sure that its file name is not the original one. IIRC the text on one of that editor's screens alludes to some kind of a text file that was supposed to be included with the editor, but it was also absent in the download that I had (I think it was just an exe file, not even zipped.)


    I've also attached the Dune II - The Building of a Scenario editor, as the download links I had found seem to be no longer functional.


    BTW, the latest version of Stefan Hendriks' Dunedit is available at his old site.


    [Edit] I think I've got the Dune II Unit Editor off Nahoo's website.


    [Edit 2] Here are some old Dune II saved games: DUNE2SAV.ZIP


    These aren't saves to help you through the game, but actually new levels distributed as saved games.


    [Edit 3] Even more stuff:

    DUNE2MM2.ZIP - Dune II Money Maxxer

    DUN2TRNR.ZIP - Dune II Razor trainer

    DUNE2PAT.ZIP - Dune II patch with the included READ.ME file (which is not included in the version currently at Westwood's FTP)

    EDDUNE.ZIP - DUNE II Saved Game File Editor 1.5

    DUNE2FAQ.ZIP - Dune Ii FAQ revision 1.3


    And suddenly, believe it or not, I've found the original file of the Dune II Unit Editor, which is actually called

    D2CHT10.ZIP - DUNE 2 CHEAT: The Ultimate Cheat Program v1.0 ^_^



  11. Well, I guess this is the correct place to post it :)

    On an unrelated note, recently I got into webcomics (had been reading some before, like Alien Loves Predator or the aforementioned Command & Comic, but very infrequently - probably due to the slow dial-up connection I used to have), most notably The Order of the Stick, Irregular Webcomic!, Darths & Droids, Freefall and Supernormal Step :)

    You don't want to go into webcomics with me here... we'd have to split the thread, lol. I follow tons of them :D

    Which I gladly do ^_^ Somehow I totally forgot to mention Hark! A Vagrant!, which is simply loveable :) (Pride and Prejudice and Monster Trucks!) I picked many webcomics while reading TVTropes, but knew of some beforehand as they included references to Dune (like this OOtS strip which Edric O mentioned here).


    I learned of the Penny Arcade the same way but did not like it a lot, although I do like the GIFT theory.


    I believe Supernormal Step does a particularly good job combining wacky concepts with interesting storytelling, something which is not always balanced well in webcomics IMO. It is also very well drawn, and has nice character design.


    Irregular Webcomic! is awesome in all aspects, not only because it has LEGOs (Yay!) but it's the excellent humour and incredibly readable annotations that make it stand out :) In fact, David Morgan-Mar does a marvellous job when he starts explaining science in layman's terms, I wish my school teachers of math and physics had possessed such a talent back then. He's also got a lot of interesting observations on other things too, a certainly enjoyable read ^_^


    Aside from Irregular Webcomic!, I also tried other comics made with LEGO figurines, most notably The Adventures of the S-Team. Legostar Galactica seems like it's very well done from the artistic standpoint but somehow it did not interest me much at all.


    xckd has a lot of nice strips, but not always IMO. Some others that I (have) read occasionally include Scary Go Round (I think I started reading from the middle of a story, then got bored), The Spinnerette (which is rather nice actually), The Adventures of Dr. McNinja (has got entertainment value but is a little bit over the top for my tastes), Trying Human, as well as some others I can't recall now :)


    8-bit Theatre, nice but the story often went on a very slow pace with jokes that were only mildly amusing.


    Oh, and I also quite enjoyed reading Stupid Comics :D

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