Jump to content

MrFlibble

Members
  • Posts

    432
  • Joined

  • Last visited

Posts posted by MrFlibble

  1. BTW, IIRC the demo version of RA has a version of h2obomb.aud that is somehow different from the full version, but maybe only in size. My memory on this is quite vague, but you could just compare the aud files in the demo and the full version and check what the exact differences are.

  2. If you have some interest in extracting them I could add stuff like the cloaking sound as optional feature for my patch, MrFlibble.

    What patch are you working on? (I haven't checked these forums in a while, so I must have missed some things.) You can easily get the original German SOUNDS.MIX (SOUND.MIX?) from the German version of MiniRA (except I can't remember where I got that and if it's still available there...).

     

    [Edit] Here's a download at a German website, I'm not sure if it's the same thing (might be English):

    http://www.cnchq.de/index.php?content=downloads&dl_id=272

  3. What sounds are there in the German version?

    Uhh, I don't remember all of them, but there are two files that sound like they could have been intended for cloaking and decloaking of a Stealth Tank type unit (the Phase Transport in Aftermath uses the Iron Curtain sound for cloaking, and so do units in vanilla RA that pick up a stealth crate - given that you enable stealth crates in RULES.INI that is).

     

    There are also unused sounds in the English versions of both C&C and RA, as you of course know. Actually I think that the RA minigunner infantry shot sound is better than the one used in the actual game.

  4. Hey, now I remember I also found that strange.

     

    Could be two different explanations to this really:

     

    a) The mission which is now one of the two choices for the second Soviet mission was indeed planned to be the first mission at some point (makes some sense as the first Allied mission is in the snow terrain, the temperate terrain would counter-balance it much like the temperate vs. desert terrains in the GDI and Nod campaigns in C&C).

     

    b) This has something to do with the internal game logic, in that it for some reason must have at least one starting campaign mission in the data file set.

     

    As a matter of fact, (a) seems more likely to me somehow.

  5. Apparently there are quite a few sound/speech clips that were made but never used. Some can be found in the German version of the game (the sounds that is; all speech is of course translated). As for the speech, I remember the Radio 2 Remix has the Allied Thief's line, "Time for a five-finger discount!", which is also not present in the game files.

     

    Most other RA music tracks with vocals have clips from in-game video cutscenes though.

     

    TBH though, now I distinctly remember the "Upgrade complete" line from Radio 2 Remix (it's repeated several times IIRC), but I never even paid the slightest attention to the fact that it is not actually used in the game, and in fact does not exist in the game files.

  6. Today a guy dropped by at FED2k Forums and announced a port of Dune II: The Building of A Dynasty called Dune Dynasty. This is an enhanced Windows & Linux port of OpenDUNE, which in turn is a very faithful recreation of the Dune II engine based on reverse-engineering of the original game.

     

    Dune Dynasty offers to play in high resolution modes, adds multiple-unit selection, production queues and rally points, and also improves the AI and sound emulation. At the same time, the port stays as close to the original as possible.

     

    screenshot_hark.png

     

    NOTE: You need the original files from Dune II v1.07 to play.

  7. Interceptor Entertainment (yeah, the guys behind the Duke Nukem Reloaded project) have announced their remake of the Apogee classic FPS, Rise of the Triad:

    Rise of the Triad - Interceptor Entertainment website

    RiseoftheTriad.net - official website

    Rise of the Triad Rises Again!

     

    Set for release on PC via Steam late this year, “Rise of the Triad” is packed with features that are sure to melt your face off:

    • Step into the shoes of the H.U.N.T. (High-Risk United Nations Taskforce) with five unique characters, each with different play styles.
    • Blast through over 20 of levels of explosive single-player action.
    • Unique multiplayer maps bring back all the fun and excitement of classic ROTT.
    • The full arsenal of over-the top weapons is back, including the Flamewall, Firebomb, Split Missile, Drunk Missile and, of course, the Excalibat!
    • The maniacal modes return, too, with God mode, Elasto mode, Mercury mode, Shrooms mode and everyone’s favorite, Dog mode!
    • Build your own levels, mods and share them with Valve’s Steamworks.
    • Offline single-player and multiplayer allows for instant action.
    • Find tons of secrets, collectables, special events and hidden areas to explore.
    • Get more than 100 achievements to add to your score, which is tracked on our worldwide leaderboard and stat-tracking system.
    • ROTT is bloodier and more ludicrous than ever, with full character and enemy dismemberment.
    • The iconic original soundtrack has been completely re-forged in the fires of heavy metal!
    • Nostalgia abounds with the option to play with all the original sounds and music.
    • Built on fully-licensed Unreal Engine 3 technology, ROTT will run on low-end PCs and push high-end PCs to their limits!

    News article at Rock, Paper Shotgun blog.

     

    Screenshots & concept art:

    http://www.jeuxvideo.com/news/2012/00060367-rise-of-the-triad-de-retour.htm

     

    Official QuakeCon trailer:

    http://www.youtube.com/watch?v=xhi-7lj7osI#ws

    Gameplay videos:

    Excalibat Rise of the Triad Gameplay Video

    Ownage in Rise of the Triad Multiplayer Gameplay Video

    Fire is Hot Really Hot: Rise of the Triad Gameplay

  8. Another very interesting thing I've found is a version of SETUP.EXE that allows not only to pick a language from the official three but also select separate devices for sound effects, music and speech:

    DUNE2STP.ZIP

     

    The description on that CD says:

    DUNE2STP.ZIP    45441  11-09-92  Update for Dune II: The Building of a Dynasty

                                  | that allows for two sound cards to be used at

                                  | the same time (Roland SBlaster, etc.).

                                  | (Newest File Date: 11-09-92)

    Which suggests that this must have been some official release (it certainly can't be a hacked version of the US version SETUP.EXE because the strings with language names on the language selection screen are inside the EXE, not in SETUP*.DIP, and are not present in the US version of the setup programme).

     

    For some reason the files is called SETUP2.EXE and the date stamp is November 9, 1992, which makes it a very early version of the three-language edition (the dates on the files from three-language releases are from 1993 already). In fact, the date stamp on the official sound fix available from Westwood FTP is November 23, 1992.

×
×
  • Create New...