King of the Hills Extreme (Mega 8 players) is the only Mega Map that has changes related to ore/tiberium but it is set up so that ore/tiberium regrows vary fast.
That could be Westwood's doing. Most of the Mega Maps have some change done to them. Also Blue Tiberium won't grow back. Diamonds Aren't Forever (Mega 8 players) has nothing but Blue Tiberium.
The only things related to build-up are.
BuildupTime=.06 ; average minutes that building build-up animation runs
; Buildings use this when building up after initial placement.
[Construction]
Recruitable=no
Retaliate=no
Scatter=no
; Buildings use this when deconstruction after being sold.
[selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no
I think I ran into this long ago With Red Dawn when I needed to remove the para-infantry. My guess is that the game dose not see the "-" and put it at tech level=1
Make sure you have Tiberium Regenerates checked. I just checked both skirmish (RA1 and CnCNet5) and it is working. As for the rest. I can't change the way that the game displays tiberium as it regrows. Both C&C95 and RA1 use 12 frames so things should look the same.
Have you tried
[General]
ParaTech=99 ; tech level when free para-infantry appears from airstrip
SpyPlaneTech=99 ; tech level when free spy plane appears from airstrip
That is odd. What building did you change? I don't know how the build up (****make.shp) works in RA1 from a coding view. So it may not work for civ buildings.
Nope. I only put in a few from C&C95. Videos are huge and make a massive download. You can watch them on YouTube as you said. All of the classic mission say what side and mission they are.
Red Dawn has a few of the C&C95 brefing videos. He is asking if I converted all to Red Dawn.
It only happen on maps you fail to leave a 2 square buffer around the border of the map. (it may need to be bigger if you are reinforcing a big team) What happens is the reinforced team can't all be in the same square so the game tries to put a unit/units off of the 126x126 surface crashes. There is also error that works much the same but happen when a unit over shoot a target and the projectile leaves the 126x126 surface. I believe this is called the North error because it happens a lot when units shoot north close to the border. I had to fix a few mission because of it.
Well that didn't take long. It looks to be edge of map error. It is best to always leave 2 squares around the map.
I change the reinforce to come from the left that has a ton of squares that are not being used as playable map and things reinforce with out crash.
scu01ea.ini