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Everything posted by Allen508
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I saw this as well.
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The CnC.net version is very stripped down. You should be able to add the campaigns back to the CnC Net 5 TibSun by copying the MAPS01.MIX MOVIES01.MIX SIDECD01.MIX *GDI* and MAPS02.MIX MOVIES02.MIX SIDECD02.MIX *NOD* from your Origin version and put them into the folder of the CnC Net 5 TibSun. (I'm going to guess that Origin version is going to use the same files names as my old CD verson.) This should get the campaigns working. For RA1 you can patch your Origin version. http://funkyfr3sh.cncnet.org/ The CnC.net version of RA1 or using the above link to patch CD, TFD, TUC or Origin versons won't add any registry keys. I'm going to gess that CnC.net version of Tib Sun won't add any registry keys as well.
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Maybe who can will see the post than?
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Iran: (AM) Allies: Negotiations. I added PlayerControl=yes to [England] (The civilians) Also iran.cnc-comm.com/ra is down. It gives 403 - Forbidden.
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Saddly that mission has been a buggy since day 1. I'm attching a version that lets you controll the civilians. Put the scg47ea.ini into the game folder. Negotiations.zip
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So that worked?
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Yes GDI 11 the one where you rescue Delphi. Also with the remake of Deceit that same idea came to me and works well.
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TI and DTA are Tib Sun mods and I believe they are using CnCNet 5.
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As some one that has played RA1 fowards and backwards. C&C95 is harder. I never made it past GDI 11 and Nod 6 in C&C95. I have beat the missions I remade for Red Dawn's C&C Classic missions. This is a linear campaign for GDI (15) and Nod (13). Covert Ops make me wan to go full Office Space printer beat down on my PC.
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Try clicking on Options on the launcher and in the config check mark the No CD required found in the Game Options tab.
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If your using anything newer that XP it is best to patch Old CD, The First Decade, The Ultimate Collection or Origin installs. They won't work at all or need a number of compatibility setting set applied to work well. Also the patches should include CnC Net for online play. Glad things are working for you!
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I'm guessing your talking about "The Ultimate Collection" C&C pack? Best to patch them C&C95 http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ RA1 http://funkyfr3sh.cncnet.org/
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Not sure if they made the ra95-spawn.exe but if they did they will have to be hand done in note/wordpad.
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I'll look over it later.
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Red Dawn 2014 is released! Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for fivr of the new missions. Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)". RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go. System Requirements Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/ GDI Hires Nod Hires C&C Classic GDI9 C&C Classic Nod 11B CnCNet 5 Lobby “Red Dawn 2014 Installer” Required For Play (49.06 MB) https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0 Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26. “Red Dawn 2014 Music Installer” Optional. (61.63 MB) https://www.dropbox.com/s/konze9ii5p1u0sg/Red%20Dawn%202014%20Music%20Installer.exe?dl=0 35 music soundtracks from C&C95 and Covert Ops add-ons. “Red Dawn 2013 Videos Installer” Optional. (179.83 MB) https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0 Win and Lose movies for all missions plus some briefing.
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Jacko The aftermth.ini says ; This needs to be re-set from its modified mplayer.ini values [TurretGun] Burst=1 Damage=40 ROF=50 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE This set the Gun Turret cannon back to normal for Aftermath missions. The mplayer.ini is stll being used in CnCNet 5. This makes the turret to a super turret for Aftermath games. The mplayer.ini is only used for Aftermath games. mplayer.ini changes. Note: I added the stock rules.ini values as ; norm ** to each stat. [GUN] Cost=800 ; norm 600 Power=-55 ; norm -40 [TurretGun] Damage=60 ; norm 40 ROF=35 ; norm 50 Speed=50 ; norm 40 [Recharge] IronCurtain=5 ; norm 11 [bRIK] Cost=50 ; norm 100 [GAP] Strength=700 ; norm 1000 Power=-90 ; norm 60 [TSLA] Strength=600 ; norm 400
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From what I recall the mplayer.ini that set the turret to a super turret is not used an more in C&CNet 5.
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Nuke TibEd from your PC as it is well sucks.... You can do everything and more in notepad/wordpad. In TS the cameo for each unit is set in the art.ini (aifs.ini for firestorm). In the stock art.ini you will find [4TNK] Voxel=yes Remapable=yes PrimaryFireFLH=40,32,96 SecondaryFireFLH=-32,80,120 PBarrelLength=192 Whay you want to do is add Cameo=*File_Name* to the [4TNK] data. At the *File_Name* part add the name of your Cameo with OUT the .shp When done you should have somthing like this. [4TNK] Cameo=4TNKICON Voxel=yes Remapable=yes PrimaryFireFLH=40,32,96 SecondaryFireFLH=-32,80,120 PBarrelLength=192
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Not sure. Are you sure it is on your end?