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Allen508

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Everything posted by Allen508

  1. RedAlert.mix than in the hires.mix with all of the other icons.
  2. General is the name used in the conquer.eng. Stavros and/or Volkov are done by Name= in the map it self. Name= was made for CS as before that [GRNL] was only used of Allied 9s misions.
  3. Iran I would use the full name of the unit.
  4. Yes Lets Make a Steal the Allies will attack the green War Factory. This was done or half of the Allied forces won't attack the Phase Transport once you have taken it. The Allies can't get to the War Factory unless you destroy the 2 pillboxs blocking the path to it. If the Ore Trucks won't work right the only thing I can do is make the AI build Ore Refineries via [base] or the map can't be fixed.
  5. Did you try the map I attached above your post?
  6. Alright Iran try this one. It is working for me. I made sure they "woke" up and harvest Ore, dumped the Ore and came back for more Ore. Yes the "Lets make a steal" the Demo Trucks are working right. Truck_Fixes_Time_Flies_scg44ea.ini.zip
  7. Fixes for Allied 11B Alled 14. Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped. All Turkey is now programed to count as Soviet losses and is Red on the map. Allied_11B_14_SG;1_and_SC;1_.zip
  8. My bad on Bros in Arms. I change them to Med Tanks that I made super strong so I didn't have to build a base to win. I use the 2 super Med Tanks to wipe them out quicky. I removed the super strong code but forgot about the tanks them self. New one that changes it back to Heavy Tanks. Allied 11B dose use Turkey for the Telsa Coils, Sam Sites and Adv Power Plants to power them. New_Bros_In_Arms_fixed.zip
  9. DOS and Win95 are the same file names for fonts. No 12point.fnt is in RA95.
  10. 12metfnt.fnt is used for the Optons and Credits tabs. grad6fnt.fnt is used for Menus and for top left in game text. help.fnt is used when you hold your mouse over an icon to show buildings/units name and cost. scorefnt.fnt is for the score board/win screen. You prob don't need to redo it. type.fnt I don't know. Nothing seem to be changed. Maybe for WinEd?
  11. Works fine and here is the colours. It the same as listed in the skimish mode color and used by each Country. Colour= 0 - Yellow 1 - Blue 2 - Red 3 - Green 4 - Orange 5 - Gray 6 - Teal 7 - Brown/Dark Red New_Bros_In_Arms.zip
  12. The exe I'm using for Red Dawn is your V3.03 P-I BETA1V1. The only thing changed is the Hex code for the CnC Net Lobby but I'm attaching it below. Funky is also using the V3.03 P-I BETA1V1 as well. Also attached below. Red_Dawn_exe.zip Red_Alert_exe.zip
  13. I think I can fix all of the maps but for Brothers In Arms in RAED just fine but that should work fine as well Iran.
  14. Odd... Try this one. DOS_Sidebar_and_Tabs_5.zip
  15. I wouldn't use internal code name on the ingame icon anyway...
  16. Works fine. Did both. RA1_Con_Yard_Icons.zip
  17. Also this of the other don't work. This is old school but works. http://nyerguds.arsaneus-design.com/cncstuff/cc1_ra1_screenshots.html
  18. If you want to remake the covert ops maps have fun! I did 28 of the normal mission and 2 of the covert ops. I about lost my mind by the time I was done!
  19. The icon is from ra.afraid.org and used on the info pages for CS and AF. I'll change the background blue to remap yellow. Yes I have the needed things to add text to icons. Also ra.afraid.org may have some icon in the may mods it has listed.
  20. The Con Yard icon you can't add any more letters to. Construction is the maxium character limit that can be put on a 64x48 pixel icon. Construct. yard has more characters and won't fix on the icon.
  21. He is all of the font files from the lores.mix RA1_Fonts.zip
  22. AM Situation Critical uses Turkey and it works fine. Jacko pointed out that Turkey is used on Allied Missions Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped. Turkey owns Sub that will count as Allied losses if you destroy them.
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