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Posts
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Everything posted by Allen508
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Any pics?
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So you want like the last Nod mission of Tib sun. Well... RA1 won't give you any super weapon like it dose in TS by map trigger unless the side owns something that makes a super weapon. (Chronosphere, Iron Curten Airfield and Allied Tech Center, Missle Silo.) What you can do is make the Satellite Center/Allied Tech Center buildable by adding [ATEK] Prerequisite=weap,dome TechLevel=1 Cost=1500 [General] GPSTechLevel=99 ; tech level at which GPS satelite becomes available to the map. You can do this by on the righ side of RAED is "T" by the mini map. This will pop open Text Mode. Copy and paste the text above into the window and hit OK or you can do the same by opeing the map in Notepad. Now when you build the Satellite Center/Allied Tech Center you should get the one time use Ion Cannon. The GPS won't work since the GPSTechLevel is set at 99.
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You can get the saved games for 3.03 at http://funkyfr3sh.cncnet.org/ or this link http://funkyfr3sh.cncnet.org/update/files/svwra303.zip Drop the save games into your Red Alert Folder. If you don't know were your Red Alert folder is, right click on the Red Alert on your desktop and than on proptries. The Target and Start In will tell you were the folder is located.
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It is still odd since TD works fine if the AI has 2 or more Con Yards. Can this be fixed? Was this bug made when they made the Skirmish mode AI? I see no one had checked the Monster Tank Madness fix I posted as well.
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Red Dawn is full stand alone meaning it dosn't use or need Red Alert 1. It also has 95%+ of C&C95 units and building converted to RA1. Red Dawn Thread. http://cnc-comm.com/community/index.php?topic=1588.0
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Why the AI is placeing structures in wrong place. I don't understand. I think it is bug in RA1 and WestWood knew about it. If you look at all of the stock maps. Any side that builds building by use of [base] only has one Con Yard. If the side has 2 Con Yards the AI will build the buildings listed in the [base] 2 times. One building will be in the right place and the other will be place randomly. I'm not sure what you are trying to do with Ion trigger. Do you want the Tib Refinery to be destryed?
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Has to be that way.
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Flare time is hardcoded. Also here is the fix for Monster Tank Madness. Fixed_Monster_Tank_Madness.zip
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No. GNRL and/or Einstein evac by default. The key has to be added to the rules or map for the game to change. If some one adds the key to there rules the whole game becomes incompat and if added to a map. The map is given to all players.
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You mean placing cliffs or water around the outside of the map like C&C95. Mostly no. Only Allies (CS) Fresh Tracks dose. Soviet 9 and 10 may as well.
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Your mate may need to do the same thing if he/she has the first decade.
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Allies (AM) Negotiations The flare is used to show that the General escaped from the Prison/Tech Center and called for Soviet reninforcements (MCV). If you chase after the General and kill him before he gets to the beach no Soviet reninforcements will come onto the map and you won't have to destroy the Soviet base that gets built. Allies (AM) Monster Tank Madness I fix that too.
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Dose it also effect all Civilians as well?
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I fixed AM: Harbour Reclamation. It is in the attachment above your post and a fix for Time Files as well. The un-surfaced sub being auto attacked is some game bug.
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Not a lot. The General could be usefull but it has the auto evac when loaded on to a Transport Helocopter. If the auto evac could be removed from the General for Skimish/Multiplayer it could be used as a Cammando. The auto evac is used for mission so the logic need to be shut off for Skimish/Multiplayer only.
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I see that too. Below is the fix for Harbour Reclamation and Time Files that has the AI build Ore Refineries via [base]. Time_Flies_and_Harbour_Reclamation_.zip
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Nyerguds was right here is a new one that wil fix [EINSTEIN] and [DELPHI]. Inftray_No_Icons_V1.zip
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I can't get any more "spread" out of the game. It seem to max out at about one and a half cells. The nuke use it own logic that I can't use.
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Didn't know or try that...
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All need to have it.
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Yes.
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Here are the "No Icon" icons for all of the Inftray. [EINSTEIN] and [DELPHI] are not working in game but all of the other are. Inftray_No_Icons.zip
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Yes I have a Desert mix made for RA1. Most building in RA1 don't use animation. Both Barracks, Repar Pad, Gap Gen and Queen Ant are animated.
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For the Red Dawn was working on I did the maps using the normal RAED than changed the Theater= to the needed desert by use of notepad.
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Not a icon but a screen shot of the Ant Into Video.