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Posts
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Everything posted by Allen508
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I can edit the master palette so that blue is the C&C 95 gray. I think Nyerguds may even have the palette around. I still have the color codes from when you added the ability change countries side and color to fix Brothers in Arms. Color= added in the V3.03P-I BETA2 to fix Brothers in Arms scoring (everthing was scored by the game as Soviet losses) so you would have to use SecondaryColor= or UnitColor=
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Nice secondary colors.
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Hold on...something important happened 2 days ago: Happy Birthday C&C!
Allen508 replied to Tore's topic in CnCNet News
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Hold on...something important happened 2 days ago: Happy Birthday C&C!
Allen508 replied to Tore's topic in CnCNet News
Happy Birthday C&C! -
Here they are. Int_Bibs.zip
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For TD? Not sure. Maybe you can make the map 1x1 and the editor will center it?
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If you want them let me know.
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In RAED if you make a new map wapypoint 98 is at the center of the map.
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In stock RA no building bibs on interior maps that you can see as the interior.mix dosn't have the bib1.int, bib2.int and bib3.int. The building foundation is still the same. FunkyFr3sh added bibs from the temperat.mix to the interior.mix
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This map has an Allied Soviet and basic Tech Center with reveal all of the map. Interior_Tech_Map.zip
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Iran Enabling rotors or disabling rotors on aircraft would have been use full early on but I ended up just adding rotor to the ORCA icon and calling it good. ROB If the crash dosn't repeat when you capture a Radar Dome/Comm Center than it is likely random crash. I thought ARDA had the building foundations working but I guess not....
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A crash when the user builds a Radar Dome? I've see it but it dosen't repeat every time even if the crash happens you can load from a save before the crash and build the Radar Dome just fine. In ROBs case he is capturing a Radar Dome/Comm Center on the map. The map is a remake of GDI 15c that has a Nod Radar Dome/Comm Center that you can capture and Power Plant next to it for jump start. Building foundations would be something as I could fix the Tib Silo and Adv Power Plant and Adv Comm Center but if I changed the Building foundations I would have to edit and test just about all 100+ missions.
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Any one should be able to use the old saves and go to Abort than Restart and the game will load the new missions.
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I would use it but a Turret= and Crusher= key would be more usefull right now to me. The EXE that I'm using is 3.03P-I BETA2. I wasn't aware that a newer one was made yet. I'm not sure why the Radar Dome/Comm Center would cause a crash since it has no triggers attached to it.
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Wouldn't be an bad idea.
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True but it work fine. The Recon Bike and Stealth Tank use missile so it looks fine. The Flame Tank some times fires at an angle that looks odd.
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i could have sworn that tracked= also controlled if the unit could crush but since you can see inside of the game you would know this for sure. ANT1 to ANT3 are fine. I already use them. It took some time to convert the Recon Bike, Flame Tank and Stealth Tank to Ant format. Let me know if you find any more.
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the Buggy won't turn to attack anything with out tracked= and giving the .shp a set of turret graphics dosen't give a turret in game to the unit. With Tracked= the whole body turns like the APC when it attacks. Jeep/Ranger dosn't crush. Any unit that dosn't have Tracked=yes can't crush and are assumed to be wheeled by the game. Also ROB posted a crash dump. Can you take a look at it and see if you can what is the cause of the crash he is having?
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Yes I'm sure Tracked= key lets tanks crush infantry or even othe units that have Crushable=yes. If I set Tracked=no the unit can't crush infantry and can't turn to attack any thing as the Mine Layer dosn't have a turret. The only wheeled unit that has weapon is the Jeep/Ranger and it dosn't use the Tracked= key but has turret logic
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That is odd since the Comm Center has no trigger attached to it. I also can't make it crash. Can you attach the crash dump filen so I can send it to Iran and see if he know what is causing the crash?
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Jacko Because Buggy was the Mine Layer. I have to use Tracked=yes or the Buggy won't tun to attack anything and tracked unit will crush guys. I know this suck bad for the early GDI C&C Classic missions. I do wish Iran would make the Turret=yes key. This would tell the game that this unit has a turret so I could quit having to use Tracked=yes on the buggy. uNdeAd Also edit the Aftermath.ini has has the [TurretGun] listed in it as well.
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I made it that way. The gun turret [TurretGun] in the rules.ini is using Projectile=Ack. Ack was for the AAgun bu now is like Ballistic but for no Arcing. The rules.ini needs to be in the main Red Dawn folder.
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On the aftermath CD. Inside the Main.mix