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Everything posted by Allen508
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This has a blank snow mega map. http://cnc-comm.com/community/index.php?action=dlattach;topic=2237.0;attach=2390 Or Blank MegaMaps.zip http://cnc-comm.com/community/index.php?topic=2237.msg13028#msg13028
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Tried power bar but can't get it to work with the extended power bar part. The DOS power bar was one .shp that was one frame and the Win95 was is a shp with two frames and the power lines don't match. Since the power lines don't match Win95 the extended power bar part I couldn't get to work. I did change the top and bottom parts of the power bar to use the more pixal lated DOS power bar but the glass tube is still the Win95. Must of missed the little power indicator. I'll look for it. Below is the Win95 and DOS RADAR screens,
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Here is the sidebar and tabs. The only thing not done was the RADAR screens. RADAR screens are not the same in DOS. DOS_Sidebar_and_Tabs.zip
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Can you make it crash again so I can see what is wrong?
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All of the Cameo/icons are in the hires.mix find one and use the same file name as the icon you want to replace/update. Than make a expand4.mix (copy,paste and rename expand.mix or expand4.mix) now put the new icon into the expand4.mix
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SCG07EA is "C&C Classic map" from C&C95 remade for in RA1. You may have goten lucky with SCG08EA. Yould should have needed to build some more Adv. Guard Tower or a Power Plant or two.
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Well I got the Freeware version of TibSun and...
Allen508 replied to GDICommander's question in Support
I don't think the freeware was to be updated but I'm not sure. Deal more with RA1 than TS. -
Also seen this from Norton and Kaspersky. It is a false positive. I don't think a full install that dosn't need ISO that comes in a .ZIP fourm is out any more do to legal things.
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Iran If all lores files are half the size of the the hires files like icons it shouldn't be too hard to resize them up. Nyerguds I didn't know that and it looks like Iran didn't as well as he made his infantry icons remap-able as you can see in the screen shot.
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The soldiers I had to do Remap for or else there face would be remap as well. How things got dithered I don't know.. Here is a new set that fixes that... DOS_HIRES_ICONS_2.zip
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Yeah. No remap on the Engineer, Spy, Theft or Tanya. The tabs.shp needs to have the gold circles removed. You can see them on the Options and Credits tabs.
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[RA-READ] How can the computer build an bace?
Allen508 replied to TheGame's topic in Mapping Discussion
I knew what ever game it was that couldn't build wall would crash when it tried.... -
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Thats fine. Was just pointing out to r34ch that the ship icons are also old beta as well. I think it helps over all that the AI builds more kinds of land units. Also the AttackInterval= AttackDelay= are bumped up. This was done to keep the AI from jamming up there own base on small maps or tight areas of there base. Did the icons work for you?
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Yes. I'm guessing that the Ore Silo was to be an Oil Silo. Also the Ship icons use the beta coloring. The ship's deck is remap and the superstructure is gray. I did a set of the Beta Ships http://cnc-comm.com/community/index.php?topic=1690.0 http://cnc-comm.com/community/index.php?topic=1688.0 http://cnc-comm.com/community/index.php?topic=1686.0 http://cnc-comm.com/community/index.php?topic=1687.0
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Here are all of the DOS Icon resized up and fixed so that remap should work. If I fogot about an icon let me know what one it is. DOS_HIRES_ICONS.zip
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[RA-READ] How can the computer build an bace?
Allen508 replied to TheGame's topic in Mapping Discussion
I don't know if the AI will build walls. I don't think it can but I may have things confused with Tib Sun. -
If you want to do a DOS mod most of the old low res icons are set up for remap. A few would have to be cleaned up but it shouldn't be too hard. It would also work to resize the old low res icons as they are half the size of the hi res. They should resize up with out doing major pixelation.
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[RA-READ] How can the computer build an bace?
Allen508 replied to TheGame's topic in Mapping Discussion
Enter Text mode the "T" on the top right and find the [base] part of the file. At the end of the [base] you will see Player=USSR you need to change this to the side/house you are having building the base (I think you want Player=Greece) Next I don't know what "Auto Base Building..." dose. It is not used on ANY map for RA. -
[RA-READ] How can the computer build an bace?
Allen508 replied to TheGame's topic in Mapping Discussion
A "Production" trigger is needed than use "base" to have the AI build buildings. Nyerguds TD and RA work very much the same way. Autocreate Begins *SIDE* and Production Begins *SIDE* is still the base set up for RA AI. RA has more options over all but the basic set up is the same. -
It is only a preview. There is clean-un blurred shp in the .zip.
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If they are not cut down I will get the same "ghost" through the shroud like the Desert tress had. Adv Guard Tower and Hand of Nod and Weapons Factory all are cut down. The Tiberium Silo is a resized down of the TD silo. I also cut some parts off so it would fit in a 1x1 square like the RA silo.
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I think I could lock out the Power Plant but you have to enter the Tech Center to steal the plans for the Phase Transport. You fail if you re-enter it. I don't think there is any other mission that need work at this time.
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I don't need to change any foundations they work fine as they are. I know some building use a larger foundations like the Adv Power and Adv Com Center but that dosn't bothers me. The white text is hard coded. It can't be change. The Repair Pad/Repair Facility was done with bid=yes. In RA the Repair Pad dosn't use a bid.
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When did you find the Ore Trucks? The Ore Trucks shouldn't be moving tell after you get the MCV.