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Matt

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Everything posted by Matt

  1. Does the "stealth unit detected" sound better in-game. It sounds like it swallowed some syllables.
  2. You could try to cut "NOD unit detected" together from "missile launch detected", "NOD building captured" and "unit ready".
  3. How did you extract the voice without the background noice? I want to do the same for the C&C mod from DOS C&C installation. "Installation complete" might also be useful.
  4. http://www.dafont.com/c-c-red-alert-inet.font as all other links are 404.
  5. See http://blogs.ijw.co.nz/chris/index.php/2010/04/openra-weapon-positioning/ if you want to do it with OpenRA.
  6. Indeed very high quality. Included in https://github.com/OpenRA/OpenRA/pull/2886
  7. Matt

    C&C overheats my laptop

    I wonder why this happens. Did you forgot a frame limiter in your Direct-Draw Hacks? Performance wise those classics were optimized for 60 Mhz PCs.
  8. They look really nice. What width x height do they have?
  9. OpenRA used RULES.INI in the past, but they threw it away because they wanted nesting. https://github.com/ScottNZ/OpenRA/compare/triggers shows a proof on concept on a map scripting system.
  10. Because Nyerguds might have the required skills and it is open source: so if you feel something is broken, go fix it yourself and stop complaining.
  11. The trigger system is non-existent at the moment. Your patches are always welcome.
  12. Updating the engine once the original developers published the source code would be a source port. That is probably never going to happen as long as EA is in charge and since Westwood is gone. So this is in fact a proper game engine recreation attempt despite that it does not aim for perfect emulation. If we argue on the basis of "the tech center sell bug is still not there" than yes, you are right. Instead of implementing legacy bugs and glitches I will from now on point everyone to https://github.com/OpenRA/OpenRA/wiki/FAQ#this-is-not-true-to-the-original instead.
  13. The correct term might be Game engine recreation, but http://www.open-ra.org already says this is "a Libre/Free Real Time Strategy game engine supporting early Westwood games" and http://www.open-ra.org/mods/ calls them "reimaginations" of the classics. This should make it pretty clear for everyone that they are not fan-patches to the original binaries. I don't quite understand why you feel offended all the time and keep being aggressive. The constant flames on this forum and especially IRC are so annoying that I might hold development of the classic mods. I left some notes on http://bugs.open-ra.org so others can pick up.
  14. I don't think it is possible to change the project name at this stage that easily just because you don't like it. You might want to track http://www.moddb.com/mods/openra-classic though.
  15. Install the Cg Toolkit which might lower the required OpenGL API version a bit. Start OpenRA.Game.exe with the command line parameter Graphics.Renderer=Cg or add Graphics: Renderer: Cg to your your My Documents\OpenRA\settings.yaml.
  16. Please post the content of My Documents\OpenRA\Logs\exception.log after OpenRA crashed.
  17. Which version of OpenRA? Upgrade your Operating System to Service Pack 3: www.microsoft.com/download/details.aspx?id=24 OpenRA requires at least .NET version 3.5 http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7
  18. Some more details on your machine (Operating System, Mono/.NET version) and the error message you receive upon start would be helpful...
  19. Sure, but if I look at Starcraft and South Korea nowadays it was still at it's infancy during the Westwood times.
  20. The OpenRA.Editor also imports Tiberian Dawn maps. We recently improved legacy map import it a bit so be sure to download a recent playtest for best results.
  21. The genre was just newborn considering that Brett W. Sperry and Louis Castle practically invented it. I also think that multiplayer was not that popular at that time. You can join #openra on FreeNode IRC. I can compile you an unstable development version of OpenRA including the classic mod on request. Feel free to add suggestions at https://github.com/OpenRA/OpenRA/issues/2740
  22. It is what modern re-implementations usually do. Try to make it better. Learn from the mistakes made 10 years ago. Compare http://wiki.openttd.org/OpenTTD:Changes_from_TTD
  23. Due to it's open source nature with a public development process going on https://github.com/OpenRA/OpenRA everyone interested in making the project better committed changes to the rules, discussed them at the forums and all that evolved the game rules over the years. If you follow the recent events you will note that https://github.com/OpenRA/OpenRA/tree/bleed/mods/ra-classic is work in progress to please hard-core legacy fans while also shipping an enhanced version like http://dta.ppmsite.com/ does. No one forces you to upgrade, but it is quite strange that gamers tend to binary-patch their beloved classics even when a superior reimplementation is available. To make an analogy: no one will try to do the same with an old unmaintained version of the proprietary AT&T Unix from the 80s. The whole world uses Linux nowadays.
  24. OpenRA GameCast - Custom Match, 4 vs 4, 12/14/2012 [1080p HD] OpenRA GameCast - Custom Match II, 4 vs 4, 12/20/2012 [1080p HD]
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