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RaVaGe

Ladder Tester
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Everything posted by RaVaGe

  1. How is the text triggered? Can the text be triggered by on map triggers?
  2. [Bug Report] Custom maps cause YR client to crash / not load. Description: I made some terrain edits to the official map "frostbite" and I added a new game mode under the map's [Basic] category called tournament, as I saw some custom maps using stuff like 'fast map' & ' survival' as a game mode. I thought it would be a great way to organise the maps under specific categories as the game client seems to pick up on these custom game modes and list maps accordingly. However, when some one joins the game while hosting the edited map frostbite custom and the game mode is set to 'Tournament' their game client crashes after 2-3 seconds. When the game mode is set to 'Standard'' on the same map the map transfers without a crash, however when starting the game, the host of the game doesn't load, from other player's perspective, from the host's perspective, only he/she loads into the game. The 'standard' game mode is provided with the original game and maps and is normally used for the default 'battle' game mode and also official tournament/ladder play on the official servers. I've also had the problem where when joining a game with a custom map the map transfers, but the game doesn't load at the first attempt when starting a match, just get stuck on the loading screen. Usually the second attempt to load into the game works, however sometimes the problem persists. Here is the only ini code that was changed on the map, not the tournament game mode. (when removed the map still doesn't load on game start) [Basic] Name=[4] Frostbite Theme=No theme Percent=0 GameMode=standard, teamgame, tournament InitTime=10000 Official=no EndOfGame=no FreeRadar=no MaxPlayer=4 MinPlayer=2 SkipScore=no TrainCrate=no TruckCrate=no OneTimeOnly=no CarryOverCap=0 NewINIFormat=4 NextScenario= SkipMapSelect=no AltNextScenario= MultiplayerOnly=1 IceGrowthEnabled=no VeinGrowthEnabled=no TiberiumGrowthEnabled=yes IgnoreGlobalAITriggers=no TiberiumDeathToVisceroid=no Please see attachment to replicate the bugs. frostbite.map
  3. Messages showing that a player is ready should not be repeated on following button clicks. This makes it impossible to read chat messages and allows immature players to spam the host. Example of a kid :
  4. But it's very fun... There's nothing more amusing than a bit of civil war. xD
  5. I'm against this as engineer rushes can be easily countered with good scouting, battlefield awareness and the experience on how to deal with it. Therefor it's skill based.
  6. No you didn't and skipped far ahead in giving advice. Look at the "Current" private chat screenshot above, there's a drop down menu for selecting the chat's recipient. I know my way around Windows XP > 7 quite well, most of my system is heavily tweaked and optimized. It's not the matter of a person hosting games continously, it's the fact that a I might host one or two games, before players leave my games to join other games or log off. In which case I need to join someone else, but if I were to host a game after playing in some one else's hosted game the hosting settings for my 'custom game lobby' would be reset to client defaults, which kinda suck. While I'm on that subject I'd like to add that by default the "build off ally" option is enabled by default in the original games, so I hope it defaults to on in the future. Along with the custom game lobby saving last used hosting settings. There are differences in the gameplay though. Forcing random teams would end up making the game luck based in high skill level matches. With factions like "Great britain (sniper)" vs "America (paradrop)" or vs "Iraq (desolator)". Enabling the host to lock the game options (including his own faction) at a certain point might work, but can still be abused. Many skilled players hosted custom games for this reason on XWIS to abuse the ability to change faction and quickly start the game with a more advantageous faction. YR already supports random starting spots. Also the host can change the settings for all the players to prevent any players from picking a starting location. @Nyerguds Wouldn't it be preferable to just add more pleasant sounds instead? Ones that have a lower volume as well. The annoying sounds would also cause the players to be slightly more aggressive, which should be prevented as much as possible.
  7. My large suggestions post After playing the Yuri's Revenge on the new CnCNet client I've come to love it, for it's speed and ease of use. However, I believe that the client could be greatly improved to offer the players a much friendlier, convenient experience. So to start, I'm going to specify a few annoyances that should be removed. Some of these have been highlighted by some of the players that I've invited to CnCNet. Client annoyances Interface sounds These sounds need settings for enabling a user to disable/enable them and/or to control the volume level of these effects. A lot of them can be quite annoying after a while, if possible they should be revamped with more pleasant versions, that don't sound so intrusive. Blocking/Ignoring users Some of the players on CnCNet can be quite pesky and there's currently no way to stop them from spamming other players. Adding a "ignore this user" or "block" button to the Private Message menu would fix this issue. Game Hosting Settings After setting up a game, with a player's preferred settings such as map, faction, game mode, options... etc the settings get reset after re-hosting the game. This doesn't happen with the persistent lobby option ticked, however, no one who's active would end up being the host for longer than a few games. Which causes this reset to become quite annoying, I've noticed quite a few players complaining about this or asking me how to make the lobby remember all the settings. Game mode - Battle Hosting games with this default mode doesn't allow players to ally in game as is possible in the original game. It has led to confusion in many cases where players have hosted games expecting to ally after game start (for random teams and positions, as preferred by veterans). Client Improvements / Features Social Networking / Interaction Currently the client doesn't allow players to form buddy lists or invite players to each others games besides through chat. When hosting a game or being in a hosted game it would be convenient to invite players from lobby and through a friends list by right clicking their username and choosing "invite to game" from a context menu or some other more intuitive way. Tabbed Private Messages The current way the PM window is managed is horrible in terms of user friendliness, sometimes with multiple chats some messages go unnoticed due to the way the chats are put into a drop down menu. Instead, something like what steam has would be much more functional and user friendly. Example Current Add a helpful context menu When right clicking a player in the lobby a context menu could pop up with options such as. + Add to friends + Invite to game + Send a message + Check rank + Challenge + Ignore this player + Block this player For invites, challenges and friend list additions the player receiving a notification of these events could be shown just a chat message or a pop-up with the appropriate title along with respective controls for responding to the notification. Such as buttons for "Join game", "Accept Challenge", "Decline", "Add to Friends". With feedback in turn sent to the player who sent the invite at first, such as "playername has declined the invitation to join this game."
  8. 1. No, but a slightly better balanced version of the original would be better. 2. Very important. It's what makes the game more attractive to play.
  9. Tabbed chats for private messages instead of the current drop down menu for selecting the recipient when multiple private message conversations are active. When hosting a game, the "select tunneling server" option reverts to the previous label "hide/display advanced options" after it has been clicked. The ban and kick icons are poorly designed and very hard to read at high display resolutions.
  10. RaVaGe

    AWOS - Project

    If this project is really inactive (read the forum sections) xD Could I get the last version that was available as I would like to host my own server. I've already checked into the pvpgn configuration and attempted to set one up.
  11. Is this still being developed and what is the release time frame, I would like to help out in any way I can. I just set up a new community to support the same games as the AWOS project does. Due to xwis lacking the incentive to go with my ideas or plans, they see uniting other communities and networks as insignificant, which is the reason why I formed cncftw. (www.cncftw.com).
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