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Posts
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Everything posted by [CC] RaVaGe
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An IFV seal rush would still take them out, a group of dogs are more effective against infantry and can keep up with tanks too which makes defending with Tesla Troopers quite micro intensive.
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That fixes graphical rendering speed (efficiency) not network related problems though. When playing on cncnet the client usually uses a ddraw.dll (ts_ddraw version). You can always find the file yourself in the client's resources folder.
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What was the dll file called?
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No... If you didn't remove your modified files from the game dir.
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Which wouldn't change any files added after the installation/update so the problem would persist.
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No it's not, but you can remove the modified files before playing online to avoid the message.
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Find your game directory and browse to the Resources folder. Copy ts_ddraw.dll to your game directory and rename to ddraw.dll. Start the original game to play the campaign, keep in mind it gets removed if you open and then close the cncnet client.
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You could have ignored the topic seeing as you're not motivated to invest time into it, however, instead you choose to cry out that this thread ruined your immaculate expectations of the forums. Contribute to the topic instead of portraying yourself as a 12-year-old with no thought before your actions. I look forward to reading more 'top' quality input from that abyss you would call a brain.
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FFS another youngster who can't read or muster the patience to concentrate on something longer than a Twatter post, with his face stuck in the smartphone screen like he's expecting to find the meaning of life spewed onto his face from Zuckerberg's cock.
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Big bright red booty.
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Yet with some players, it's less than a clean exit which leads to a disconnect screen, which leaves other players mistakenly questioning why people are using ALT+F4 instead of the normal abort.
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Yeah, look at games Like PlayerUnknown's Battleground that was a pre-release title that you had to pay for and it was full of bugs, these kind of releases are becoming the norm. It's easier to test for bugs and find weak spots with a lot of active testers.
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Not a good solution, as other players will see him disconnecting, many people end up with a crash when quitting from a match which leads others to see a disconnect screen. The in-game menus have horrible performance, which is especially noticeable when multiple players ally in game, the game lags heavily.
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IT'S IMPOSSIBLE TO FIX WITHOUT RECODING THE MENU ENTIRELY AND WE DON'T HAVE THE SOURCE CODE.
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If the process was automated it would be nice. Also me and ZigZag confirmed that the invisible MCV exploit is still unpatched.
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Modifying the ELECTRIC warhead also modifies the Tesla Trooper and Tesla Coil which are fine as they are. Causing the Tesla Coil and Trooper to counter only light armour makes them rather useless, even more so than they are now.
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They are meant to be a double edge sword of sorts where it's dangerous to use them.
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My comment was purely from the perspective of PvP not AI. How did you make the Terrorist deal no damage to itself? Surely you had to change the armour type.
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Mine slots in between Rhino & Apoc as an all purpose all rounder, if I made it's damage against buildings a bit weaker it would be well balanced imo as going by your design the Tesla Tank would be perfect for RA2, but quite pointless in YR due to BF being soviet's biggest nuisance as opposed to Mirages in RA2.
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Easy to counter, just send 1 tank to intercept or use planes, rocketeers even a few gi so it would never reach it's intended target. People would normally use dogs or GI to counter them rather than $500 pillbox or sentry... Which still leaves it quite useless.
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People will only use a handful of them or in specific circumstances as part of their army then as rhino tanks are cheaper can damage light armour just as easily. Only effective against GI camp to think of it really, I'd still just make rhinos.
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Kinda pointless then seeing as the shortcoming of the Demo truck is that it lacks HP to get close to larger army groups and it deals little damaged against armour and base defences, which is what I purposed the demo truck towards with my own balance mod. (separate from ai) The above-described problem raises when countering allied Mirage & Prism tanks and seeing any use in battles it already works as a split unit by default but is easily countered, with your edit it wouldn't see more use than the default as it's function remains more or less the same. This overpowers the Terrorist and enables 5 to easily kill an MCV (probably), while being very cheap.
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I think I reached a reasonable medium with the Tesla tank, it's slightly better than rhino in tank combat due to the price difference, but in small numbers they absolutely destroy battle fortresses and deal slightly increased damaged to buildings compared to rhinos, usually more so to defences.
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Then keep some anti-air near your miners? 4 harriers cost a lot in terms of time and money to produce, if you don't pressure your opponent and force them to use the harriers to defend then there's nothing to complain about.
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This still going on?