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bmoeller

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Everything posted by bmoeller

  1. yeah im sure when a staff member reads this they will take care of it for you. They do not ignore these type of threads and do take action as you can see in this thread http://cnc-comm.com/community/index.php?topic=3334.0
  2. Cant you block him? I know its not a perm fix because he will just move onto someone else and another one of his kind will pop back up. Its best just not to respond to people like this. They will get bored and move on.
  3. ugh i need a ranking system for ra1 in my life
  4. Ok everyone calm down. This is what we need to do. Everyone take your shirts off and sit in a circle and take turns talking about it.
  5. I dunno what it was suppose to be. It was kinda cool fighing on top of the water after the ore was gone tho
  6. yeah the harvester driver in the top left went to college i think he has his shit together
  7. Oh maybe one day ill try to get on that level . Ill start practicing it now
  8. Who has got time for all that in the middle of game play
  9. this happens a lot with certain maps. If theres ore on both sides of a mountain the damn truck will go all the way around the mountain to the other side to collect. the ai in ra1 sucks imo
  10. even aafter the ore is picked up the water is passable http://youtu.be/d9HQSsYbb8c waterfight.mpr
  11. you Bible study Kinda like you attacked Nyerguds for no reason
  12. Smack this guy in the face for not wearing a shirt and for talking in old english or whatever the hell it is.
  13. I dunno why i picked 220. I picked 220 on one of my first maps and and have just stuck with it for the better part. The map is large so the the choke point is a lot wider than it looks in the image. Its about the width of 3 factories and i havent notice a jumbled mess when massive amounts of vehicles are sent in. I intended to make this a unlimited money map so changing the ore refinery storage to a high amount keeps you have having to need to build silos or alter their storage amount so it doesn't cap out at 12,000 or so. This will help in the long run if your base gets over ran and your refineries are taken out. I havent noticed on this map that the tanks run 10 miles up and down the wall before they get to the opening. but yes i have seen this happen several times on other maps
  14. the sound of the good old 28.8 modem firing up every morning was sweet
  15. Is there a easy way to do such a thing when using the RAE? I normally do it by eye at first then after the main layout is done the grids help a lot for smaller sections of the map/ Something like in this image would be really sweet so your map starts off right
  16. D.O.A is 2-8 players Edits The BailCount value of General has been changed from 28 to 10 The GoldValue value of General has been changed from 25 to 200 DOA.mpr
  17. wonder what year it was when xcomp came out with that beast
  18. Fucking Nyerguds and his game collections. Bmoeller retreats back to the corner where hes been every since this thread http://cnc-comm.com/community/index.php?topic=3393.0
  19. nyerguds i wouldnt put to much stock into what he says, look at his profile picture. Thats probably his fb picture on his joint account he has with his girlfriend
  20. Front Line. I ot the idea of the layout from the popular Rocky Mountain gold rush map. Its a lot harder to tesla spam since you cant build directly into your opponents base. You have to chrono over or overwhelm them at the middle of the map get to their side to build. Edits The BailCount value of General has been changed from 28 to 10 The GoldValue value of General has been changed from 25 to 220 The GrowthRate value of General has been changed from 2 to .02 The Storage value of PROC has been changed from 2000 to 200000 The map contains 1 Trigs frontlin.mpr
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