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kaizen

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Everything posted by kaizen

  1. sup mole40k! are u still playing tiberian sun? haven't seen u in a bit. (I won't comment on ur guide no mo)
  2. kaizen

    Lies?

    That's a great tactic, didn't think of that, nice!! 1) put mcv on service depot 2) un ally 3) have ally take ur mcv 4) re-ally !!! Totally adding that to the guide ^_^
  3. XD I still, havn't read, but will very soon (I don't want to get to good to fast, Why is that so hard to comprehend?) ^_^ totally understandable
  4. Make sure to add &pws=0 to the end of your search string in the address bar after you google it. This will show you what the un-personalized google search results will show. He might be right about the link not being blue because you already clicked the link sometime earlier.
  5. kaizen you are the man!------ Thanks kaizen!!------ No problem buddy, keep livin the dream for me-------will do kaizen
  6. Kaizen's Tiberian Sun strategy guide is gone forever
  7. kaizen

    Lies?

    I tested it on cncnet a few months ago, not sure why it won't work now. BRAND NEW TACTICS!!!!!! (october 6th , 2016)though check it out!!!! http://dillonmiles12345.wixsite.com/2016tiberiansunguide/sneaky-tips-2016
  8. This is the most comprehensive Tiberian Sun Strategy Guide on the planet! It expands upon Mole40k's guide. I just added new tactics today (4-28-2016) 661 Facebook likes and counting dillonmiles12345.wix.com/2016tiberiansunguide
  9. Hey chill, this guide expands upon mole40k's guide. Hope you like it! -Kaizen dillonmiles12345.wix.com/2016tiberiansunguide
  10. Hey Tiberian Sun Players, Finally finished the TS reference guide. I really think this will help new players learn WAY faster. It has ALOT of new information that Mole40k's guide didn't cover. If you are brand new, start with his guide. It took three weeks of testing how many shots it takes to kill any unit/structure with ANY unit. There are over 1500 combinations tested! It also has build times, armor ratings, unit speeds, repairing, build tech options, sneaky pro tips, and MUCH MUCH MORE!!! Here is the link: >>>>>>>>>> http://dillonmiles12345.wixsite.com/2016tiberiansunguide Hope you guys like it! -Kaizen
  11. Hmmmm... I am assuming that paid traffic is not an option because cncnet.org is free to players. But... If there was some way to reward players (in the game) to share on Facebook etc... That could be a FREE way to get the word out more. Even that blue ribbon for winning the RA challenge is pretty cool. Maybe a red ribbon for bringing more TS players to the site? Tracking who brought players could be done very easily with an affiliate link. (even though affiliate links are normally used for tracking payout commissions $$$) The question is..... what kind of badge or reward would get players to bring their friends and spread the word virally. I will think about this some more.... would love to see over 1000 TS players in the lobby!
  12. In a Forest Fires game (8-players), each starting position has a unique job. TL&TM: destroy the bridge in top middle. LM/RM/TR/BL: attack quickly/scout BM&BR: guard the bottleneck at the bottom right of map and make defenses. (T=top M=middle B=Bottom L=left R=right) If you destroy a bridge with units on it, the units will fall into the water and die. (-Bridges Destroyable- must be turned on in the game settings for this to work) Mixing units when you attack can confuse your opponent. For example: Try sending several Titans to your opponent before you send a Disruptor so that they get to your opponent at the same time. Try attacking your opponent while he is distracted, a human can only multi-task so much, and attacking a distracted opponent gives you a small window of time to do more damage. If you EMP a carryall that is landed on a unit, both the unit and carryall will die….also… if you emp water born units like a GDI APC or hover-MRLS, they will sink in the water and die. The most effective way to bomb (GDI bomber) a bunch of Titans is to wait until the Titans get to your base and group up in order to attack you. When the titans group up, bomb them from behind… towards your base. Bombing in this way will maximize the number of bombs that hit the Titans. You can NOT repair your GDI bombers on an ally's GDI service depot. To see more of the map and more build options on the right side of your screen while playing, you can change your screen resolution to the maximum that your PC screen will allow. To do this go to... > Main Lobby > Settings > Game Settings > Tibsun Config > Video Screen Resolution (Change the dimensions to the size of your PC screen) There are a lot of options in the lobby to choose from when you start a game; however, all pros use the same settings for tournament style….. Bases=ON, Allies Allowed=ON, Bridges Destroyable=ON, Short Game=ON, Multi-Engineer= ON, Speed=7, Credits =$10,000, Unit Count =0, Tech Level = 10 When you ban someone from your game, they can NOT rejoin your lobby. Instead.. try kicking them so they can rejoin later if they were AFK. This is done by typing the following: /kick UserName You can make an opponent kill his own buildings by surfacing a subterranean NOD unit (within firing range of his units), then diving, and moving under his target building back and forth, while staying underground. They must have a sensory array deployed for this to work. The way you counter this attack is by un-deploying your sensory array. XD XD XD XD :ranting: :mad: :laugh: O_o :roll:
  13. Quick hotkey cheat-sheet.: R=repair, W=set waypoint, P=power down, F= Follow, V=view radar event, G= guard, D=deploy, Q=que unit, T=type of unit, E= select all units, H=view home, X=units scatter, S=units stop, A=ally your teammate, etc….. If you place a devil's tongue right next to a building, the flame attack will do more damage to that building. If you hijack an enemy's Subterranean APC when it is occupied by a Cyborg Commando, your enemy cannot build another “CC”, until that sub is destroyed. To get more money out of each tiberium field try eating the tiberium directly around the tib-tree FIRST because it will regenerate quickly. There are many different “build orders” that a player can choose from, test new build orders to see how they hold up to other players’ strategies. If you are facing a NOD opponent you do not need to space out your buildings as much as when facing a GDI opponent, but you might want a sensory array and an EMP for subterranean units. You can place defensive units on guard (G) to defend your base automatically while you are busy attacking your opponent. By accessing the interface controls within the game, you can bookmark the enemy’s base to a single keyboard command, which can save time scrolling across the map to see their base. When you place component towers you can save money and build time by leaving them empty. When you are attacked you can quickly place a SAM,RPG, or Vulcan to defend your base. NOD is usually better at mod maps because you can bunker down with SAMS and artillery near the tiberium. The solution to defeating a massive bunk is to outbuild and use a EMP. In a team game, you can put engineers into a teammate’s sub APC …and… After you are defeated, your engineers will still be alive so you can grab your teammate’s MCV in secrecy, hopefully. A ghost can kill a carryall (carrying a mk2 or other unit) in one shot if you shoot the carryall right as it lands. You have to be sneaky to pull it off, try hiding behind buildings or under trees. Stealth tanks do not shoot at units passing by unless you command them to, unlike many other units, so they are not very effective as defensive units. Westwood maps and modded maps require completely different build strategies depending on the map’s terrain, amount of tiberium, the number of players in the game, and many other things. To automatically protect yourself from NOD’s engineer rush you can put infantry around a building, use lasers at the corners, or use a waypointed bomber defense. If you have 2 harvesters and 1 refinery, you can fill the first harvester up to 3 bars and send it back to the refinery so that by the time it’s done, the second harvester is on its way back, this can reduce harvester wait time temporarily. Waypoints are very useful in TS. They can be used to auto-engineer buildings, set up a bomber defense (GDI), or to use harpies to individually auto-shoot infantry. You can automatically reload your planes by placing one of your waypoints (in a waypoint loop) on a helipad. You can follow harvesters (or any other unit) with protection units using the F key. A sneaky way to kill your opponent’s harvesters is to hijack it first then kill it with a Cyborg Commando. After you steal the “harv”, your enemy won’t be warned when you start killing it. It takes 7 shots from a titan to kill a disruptor, this means that 3 titans can kill a normal “diz” attack, and 4 titans can kill a one-shot “diz” attack. Subterannean units can surface directly under an engineer to kill it. This is done with the ALT button and can be a great way to clear the way for a banshee attack. Pavement can be useful to protect your engineers from underground units “ALTing” up under them, but it is expensive, especially on a westwood map like terraces. In a team game, if you are broke and can’t afford a tiberium refinery, build a silo and send your harvester to your teammate’s refinery. This will allow you to make money without having your own refinery. (Note: your teammate must manually stop his harvesters for this to work or else they will block the refinery from you using it) If you want to become elite and beat pros, you better get good at simultaneously managing attack, defense, out-building, and harvester control. Try to think of every engagement in terms of how much money or build time you are trading with your opponent. Was that diz attack really worth it if they sold the refinery and your diz died? 3 bombers can take out a refinery if you attack it diagonally. 3 titans can kill a 1-shot disruptor ONLY if you CNTRL fire on the carryall as it is in flight, then switch to shooting the disruptor after it has landed. (hard to pull off) You can kill a full health MCV base with a multi-missile by placing the “missile-pointer” just to the top left of the middle fan on top of the MCV, you must also time the missile so that the pointer points to your missile silo when you launch it. If you have scouted around an enemy but not in his base, you can use the “S” button to stop a sub unit under their base. This is an example of what is known as “cross-scouting”. You can hijack an enemy’s harvester full of blue tiberium and use it to bomb your opponent. Try to steal a full one that is already heading back to their refinery. You can draw out your enemy’s defensive units by attacking their harvesters, which will leave their base less heavily guarded and ripe for attack. If your enemy is well bunked with sams, you can always send an orca, JJ, or carry-all in front of your main air attack so that they draw all the fire from his/her sams. XD
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