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Everything posted by Darkstar387
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Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
Has anybody taken the time to dive into the new editor yet? Theres seems to be a lack of discussion around the new editor and the trigger / teamtype scripting. Its clearly not 1-1 transition from XCC to the Remasteredl evel editor. -
Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
I'm getting Chem vibes from Chrons here. Anyway, Chimas. I've started porting my custom missions over to the new remastered editor so I can test the logic. For the most part, it appears all the map data and logic is preserved. However, I've noticed that I can't open my team types in the remastered editor, I get a table error crash. The autocreate teams don't appear to work out of the gate. I saw you've posted some of the huge collection on the Steam workshop. Have you noticed the remaster breaking any of the missions you've uploaded? -
Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
...Wut? -
Cnc TD Remaster = Only 4 player games, idiot harvs
Darkstar387 replied to Hungry Mike's topic in C&C 1
Now that the game is out, has anyone confirmed the OP's fears? IS the harvester and unit targeting AI still the same? -
Well boys and girls, the hour is finally upon us. The remaster has been live for almost 24 hours now and the C&C fans are swarming out of the woodwork. Yesterday, we saw over 40 thousand players online at its peak, skyrocketing C&C to the top of the steam sales charts. With this re-surge in popularity, we're going to see a lot of talent return to the C&C community and I figure I'd get the conversation rolling. I've already seen some people start conversations on Steam regarding updating TIberian Dawn map sizes and AI logic to the Red Alert standard, so I figured I'd try to get the ball rolling here as well. Please use this space to collect your thoughts and share what you've learned from exploring the source code. I'll start by sharing some of my thoughts, from an amateur programmers prospective. 1. Do you modders feel it's possible, and worthwhile, to upgrade the max possible map size in TIberian Dawn remaster? 2. Is there any initiative to port over the snow and interior tile sets from Red Alert over to the Tiberian Dawn Remaster? OR the desert tileset to Red Alert? 3. Given that Red Alert's scripting capability and AI are more advanced in Red Alert, does anyone feel it would be beneficial to port all of the Tiberian Dawn assets into Red Alert in order to provide the capability for more advanced mission making in the Tiberian Dawn setting? As a secondary benefit, this would also allow for TD and RA factions to be used in the same game, similar to what they did with Dawn of The Tiberian Age. 4. Has anybody figured out where the unit attribute values are stored in either game? I've read articles claiming that Red Alert can be modified by importing a rules.ini file into the games main root folder. Sorry, duplicate thread. Please remove this one, the main post is in the Newer C&C games section
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Will we be getting a new forum section for the remasters or should we stick to the TD & RA1 forums for coversations around each respective game?
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Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
@Chimas, thank you for all your hard work, and for keeping this discussion going! I know I have been a bit absent lately, but I'm excited to see what the community cooks up now that the source code is out in the wild. I started playing the Remaster last night and I've been extremely impressed so far. I fully plan to port my custom missions over to the Remaster once I get a chance to check out the mission editor and the file organization structure and figure out how to submit files to the workshop. Has anyone here tried to simply copy and paste the map and initialization files from a custom mission over to the remaster yet? Lifes been too busy and I havent had a chance to try it myself -
Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
Does anybody still come around anymore? Have we al lmoved to another forum? -
Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Darkstar387 replied to Darkstar387's topic in C&C Singleplayer Maps
There is no story linking these all together, I really don't have a plan to create a campaign either. There are a few planned missions that will play off one another, but I'm nowhere near ready to start working on them. Thanks for the feedback though, glad you like them. Check out the mission Powder Keg -
Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Darkstar387 replied to Darkstar387's topic in C&C Singleplayer Maps
Not all of my missions go full tech, I have a few that keep things low, no Ion Cannons,Obelisks, etc. etc. Thanks for the feedback though, I'll update it and post a fixed version sometime this week. -
Tschokky's C&C-RA (almost total) conversion
Darkstar387 replied to Tschokky's topic in Modding Discussion
Excellent Windows Error simulator. Does nothing but crash -
Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
Ehh... I have to go through and update my download link. I caught some bugs that needed a fixin' but I haven't gotten around to posting the updated mission pack yet. The single player community has been inactive for about 3 months now so didn't feel a sense of urgency. -
Tiberian Dawn - The Huge Collection (single player)
Darkstar387 replied to Chimas's topic in C&C Singleplayer Maps
Yooooo, anybody still out there? I'm looking to pack all of my missions into a mix file for easier storage, How would I go about doing this? -
Tiberian Dawn - Orca Assault (single player)
Darkstar387 replied to MattAttack's topic in C&C Singleplayer Maps
Grove's bringing all these dead posts back into the spotlight, showing me missions I never saw before. This is a tough mission to get into, the intro is brutal. I agree with everybody else though, the pace slows down once the players gets their base established and secures the perimeter. Very well made map, unique, challenging and fully functional. A+ -
Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Darkstar387 replied to Darkstar387's topic in C&C Singleplayer Maps
Glad to hear Lightning! Let me know what you think, and enjoy! -
(New) C&C RAED Map Editor Questions
Darkstar387 replied to NodreconBike's topic in Mapping Discussion
Didn;t you post this in another thread already? I swear somebody just answered this -
There is already a team that uses the "Patrol" command, they don't work either. They stop short and don't follow their final waypoint. I don;t want them to ignore distractions because I'd like them to engage targets along their path. Did that work for you?
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RA1: The Curious case of the Gun Turret
Darkstar387 replied to Darkstar387's topic in Modding Discussion
It worked, thank you! -
Hey everybody. I recently dove into mission making for Red Alert (the original) and I'd like some help. I created a simple base assault mission in RAED and thus far everything works except for my team types. For some reason, the teams the AI creates don;t follow their waypoints, they kind of just roam randomly before clumping up in the corner of the map. The teams in question are every team used by house Greece, with the exception of QRF1. For example: Name: AUTO1 Owner: Greece Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Rifle Infantry 4 Light Tank 3 Ranger 1 Orders: 0 Move to waypoint... 5 1 Move to waypoint... 6 2 Attack... Anything Options: Only autocreate AI uses this team type. House's IQ is set to 4 and the teams have been set up the same way they are in the original missions I've attached the mission file, could somebody take a look and tell me what I did wrong? CMU101EA.ini
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RA1: The Curious case of the Gun Turret
Darkstar387 replied to Darkstar387's topic in Modding Discussion
Im not using Portable RA, I'm using the download from this site that comes with the custom mission package. For me, general.mix is packed inside MAIN.mix, and I didnt see Mplayer inside it. -
RA1: The Curious case of the Gun Turret
Darkstar387 replied to Darkstar387's topic in Modding Discussion
No such ini exists -
So I modified the Rules.INI and the Aftermath.INI file to change the prices of just about everything. All of the changes took effect with the exception of the turret, whos price defiantly remains at $800. It doesn't matter what I change the price to, it always stays at 800. Any thoughts?
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Tschokky's C&C-RA (almost total) conversion
Darkstar387 replied to Tschokky's topic in Modding Discussion
Link is 404'd -
So IDK if you've figured it out already, but all you need to do is drop the new MIX files into your RA folder and the game will run. They're not in their by default, even with the new CNCNET RA download package. Download the Discovert operations package and grab the DESERT.MIX, BARREN.MIX, and CAVE.MIX files and simply drop them inti your RA installation folder. You don't need to move the rest of the discovert ops stuff.
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Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Darkstar387 replied to Darkstar387's topic in C&C Singleplayer Maps
Rather quiet around here...