Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

42 Excellent

About Korc

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. what would be a good to thing to do? thanks🧙‍♀️
  2. Korc

    yuri in competitive games?

    strong players, can fight yuri
  3. Korc

    remove this game please, thanks

    someone washed it. thanks
  4. https://ladder.cncnet.org/ladder/12-2018/yr/games/62985 I got error, thanks
  5. Korc

    November qm data so far

  6. Korc

    November qm data so far

    soviet vs allied yuri vs soviet yuri vs allied soviet wins 52% yuri wins 57% yuri wins 65% thought would be interesting. And It is related to the yuri balance patch.
  7. Korc

    Thank you Cncnet!!!!!!

    I would like to thank the entire Cncnet team for making, updating, and maintaing this amazing platform. As well as the community for maintaining, and increasing the interest in these classic C&C games. The progress you have made is very, very impressive. Streamlined client, ladder, rising number of active players... all very significant. I never though I would be able to play yuri's revenge against real people. Thanks for keeping these games alive. Major props.
  8. Korc

    Calling out all the 2v2 fan boys !

    Hey, what is up guys. Is it too late for a team to enter?
  9. Korc

    new game mode ideas

    1. Losing one unit or building results in immediate loss. Would make dog scouting risky, would put massive emphasis on micro, would make infantry unappealing. I wonder what the ideal tactic would be under such rules. 2. Losing one tank, boat, aircraft, or building results in a loss. Would put emphasis on defense, and people would think twice before making tanks. Again, would put more emphasise on micro. 3. At the start of the game each player would start with one technician along with his/her mcv. And the death of this technician results in an immediate loss. I think this would create some interesting tactics, and a new dimension to the game. Predicted strategies include hiding the technician inside of troop transports, ifv's, bio reactors etc. Or playing the 3 cup sea sea shell game with flack tracks. 4. Losing a miner results in a instant loss. This would make a game with emphasis on defending ore fields. And might result in game play similar to dune, where harvesting is of utmost importance. These are ideas that I think would be cool to implement on a final alert 2 map or new game mode. If anyone would know how to put these rules into effect on a final alert 2 map. I would care to know. Criticism and discussion are welcome.😀
  10. Korc

    Lets talk about noobs

    no, NATURAL TOE 2018 ALPACA EDIT is obejectively worse than standard maps.
  11. Korc

    The Allied Topic

    Hey, wanna hear you're opinion on different building options and allied player has when facing a soviet in a 1vs1. For instance would you recommend trying to kick out more miners at the beggining, then your opponent, on medium and small maps? Because I sometimes get caught off gaurd and overwhelmed due to tank build speed. Also, what is your opinion on ggi ifv's because I find them very strong in combo with the ctrl+shift tactic. However this is offset by the drawback of having to manually send the ggi inside. I have more questions/topics, but i'm gonna stop at this for now.
  12. Korc


    Jason/ZigZag used Teamview to help me fix a lag problem in Yuris Revenge. He was really helpful to alot of people, and was a real great guy.
  13. Korc

    Unanimous Change

    hey whats up guys, make yuri's power cost 1000$, it is too strong being able to power an entire base with 5 initiates, saves a lot of time for Yuri; too much.