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bk57

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Everything posted by bk57

  1. I guess just point out the hash now lol
  2. If I have permission or need to *unmod* vet from this map put the map you have here for me.
  3. perhaps this might help you to get rid of you errors
  4. Blue Tiberium trees are in default right? Just make sure you use (FS)Firestorm Extension when play map and you will see your Blue Tiberium tree after making your new map.
  5. Yes, huge maps need side-download link for others to have it. If you have max width-height and/or lot buildings on it it will not be uploaded on cncnet database. Anyways there's a simple solution. Put a download link here or make a Topic with your map and download link. This is my topic, made huge co-op map from single player to multiplayer. https://forums.cncnet.org/topic/10737-temple-of-tiberian-sun/
  6. I have similar problem. Lately started new map witch crash on loading screen and has almost nothing on map yet. All I did is made an spectacular landscape... | Need help! prototype_one.map Sometimes it helps if you add/remove AI and remove all tiberium trees and buildings on map.
  7. bk57

    Custom Map

    Just played your map on skirmish. I don't see why you have to save your game... Indeed map works fine, has no errors, no new units, buildings literly nothing that might make map ''glitchy'' after reloading it.
  8. ntime4u, dizzudead. Love these.
  9. You know one of the most exciting things you've done in significant short time is definitely this kindoff result you get here. I can clearly say that I did appreciated to make this mod and my excitement for this is still not going off yet. Thank you amokk for your support!!
  10. Nothing is impossible but am pretty sure am not going to make a mod from all 4 sides... think of this - once they all meet up in middle its going to be a traffic jam, what fun that makes? Game probably slows down if your CPU can't keep up with all units and structures on map but if game start slow it means your CPU is already under pressure and I can't do anything about that unfortionately.
  11. What do you mean by this?
  12. All my mods are available free to download: Step 1: Download Step 2: copy/paste in game map folder (example: M:\Games\TiberianSun_Online\Maps\Favorites\paste_here.map) Step 3: restart or open your cncnet client Step 4: Play and enjoy!
  13. Lately one of guys on cncnet asked me if I could make the Sky's Spiral Tower Defense mod in 4 directions... and ofcourse I replyed: (24) [22:54] <FiveM_bk> whats up? (24) [22:54] <Captan34> Can you make a spiral tower map in 4 directions? (24) [22:54] <FiveM_bk> hmm One minute later... (24) [22:55] <Captan34> north-south east-west directional attack. would be great (24) [22:55] <FiveM_bk> am not sure how the spyral will works out on that (24) [22:56] <FiveM_bk> but I have something in my mind already He came up with plan: (24) [22:58] <Captan34> those from the north will only attack the south. is it only possible that those in the east will go west? (24) [23:01] <Captan34> If you do it will be a super legend (o.O am I not a legend already? oh well...) (24) [23:02] <FiveM_bk> ofcouser u can make them fly, go or dig any way u like (24) [23:02] <FiveM_bk> do u want me to add some new units aswell? (24) [23:07] <Captan34> you can add new units. but I'm very curious about how it will be. (24) [23:09] <FiveM_bk> I'll see what i can do and I let u know when am done. This is what I came up with exacly two days later. All mods availabe here:
  14. Theres a guy named SEMEENX (russia) if u can contact him on cncnet lobby he might give u a map already made by him.
  15. I will contact my boys and let them know. Thank You Holland appreciate once again!
  16. Stone age is over. Sell your horses. Cars? wtf aren't they OP.. lets make changes in traffic.
  17. I do preffere FS for myselfe aswell. 👍
  18. So nice it's Friday right?! How about we make this weekend even better... Finally here Full beta - Temple of Tiberian Sun. 1. Secure the train - Infiltrate Nod's outpost. 2. Objective One: Locate a capture T.V. array South. 3. Objective Two: Destroy Mammoth Mark II Prototype. (Capture GDI's Radar and disable Bridge destruction security protocol) 4. Objective Three: Assasinate Tratos. (Locate and Capture 2nd T.V. array) Download link will be announced in couple days. Don't miss -> ______________________________Credit_________________________________ Discovert Operations: Mission 3 (map).......................................Messiah Standalone Patch (Units, Structures, Terrain and more)..............Holland Full reconstruction from Campaign to Multiplayer............................bk57 ______________________________Extra__________________________________ Start only with E1 (infantry).............................................................Holland Capture T.V. array multiplayer..........................................................Wtf_ovo Max Queue Units 10..........................................................................Holland Flamethrower Arnolds for...................................MikePence(Hungry Mike) Message Delay 1.7..............................................................................EliteGI 2020 XTX inis....................................................................................Holland No MCV's at start..................................................................................bk57 ___________________________Lead Test Crew____________________________ +3 AI | Temple of Tiberian Sun | Beta 0.0.1..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.1...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.2...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2.................................Computer +3 AI | Temple of Tiberian Sun | Beta 0.0.3.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.3..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.3................................Computer +3 AI | Temple of Tiberian Sun | Beta Final.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta Final..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta Final................................Computer +4I | Temple of Tiberian Sun | Beta Pro..............................................bk57 +4I | Temple of Tiberian Sun | Beta Pro...................................HK10THFC _____________________________Utilities_______________________________ FinalSun.exe............................................................................XCC Editor FSSToolkit................................................................................XCC Mixer Discord........................................................................................Notepad Gifcam..........................................................................................Hotkeys TiemViewer......................................................................................Mods THANKS TO CnCnet Team This is what you get most of the time while trying to get map working... and oh! hello a crate lol.
  19. These are CnCnet rules for online limits. Exceed them an you will get sync error. ; ******* Object Heap Maximums *******; These are the absolute maximum number of these object types; allowed in the game (at any one time).[Maximums]Players=8 ; ipx layer limits this to 8 maximumAircraft=150Anim=100Building=650Bullet=50Factory=32 ; 32 is minimum for 8 player gameInfantry=550Overlay=1 ; special case -- only needs oneProjectile=20 ; projectile types, not actual projectilesSmudge=1 ; special case -- only needs oneTeam=60TeamType=60Template=1 ; special case -- only needs oneTerrain=500 ; trees and rocksTrigType=80 ; trigger typesTrigger=200 ; triggers themselvesUnit=650Vessel=150Warhead=10 ; warhead types, not actual warheadsWeapon=55 ; weapon types, not actual weapons
  20. Almost.... almost done! Act I, Act II, Act III - complete. Final Beta test: Download link: aTemple_of_TS_coop.map SKIRMISH & 3 Player MULTIPLAYER (2 Player) Add extra AI for more players. _______________________________________________________________________________________________________________________ Unit Count - 03 (Max) Unit Count - 00 Feel free to start with Nod or GDI. To avoid game from crash don't start Side: ''???''.
  21. This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones)
  22. Its a TS map and you right again its huge. For now am sending it for few ppl just to test it. Preview using only existing minimap. /map 16d377cc27c29aa0439871169ff3d9c158cae549 hash
  23. Seems that I am Legend. Yeah I mod maps make coop and defense but the point is when I start a game and have my ''new coop map'' noone can see the name of the map neither the map preview after join room. This is where Forum comes very handy you can download ''new coop map'' here and it works on client straight away. It's strange. 😲
  24. Get Standalone download 123MB all files included easy setup.
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