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bk57

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Everything posted by bk57

  1. All my mods are available free to download: Step 1: Download Step 2: copy/paste in game map folder (example: M:\Games\TiberianSun_Online\Maps\Favorites\paste_here.map) Step 3: restart or open your cncnet client Step 4: Play and enjoy!
  2. Lately one of guys on cncnet asked me if I could make the Sky's Spiral Tower Defense mod in 4 directions... and ofcourse I replyed: (24) [22:54] <FiveM_bk> whats up? (24) [22:54] <Captan34> Can you make a spiral tower map in 4 directions? (24) [22:54] <FiveM_bk> hmm One minute later... (24) [22:55] <Captan34> north-south east-west directional attack. would be great (24) [22:55] <FiveM_bk> am not sure how the spyral will works out on that (24) [22:56] <FiveM_bk> but I have something in my mind already He came up with plan: (24) [22:58] <Captan34> those from the north will only attack the south. is it only possible that those in the east will go west? (24) [23:01] <Captan34> If you do it will be a super legend (o.O am I not a legend already? oh well...) (24) [23:02] <FiveM_bk> ofcouser u can make them fly, go or dig any way u like (24) [23:02] <FiveM_bk> do u want me to add some new units aswell? (24) [23:07] <Captan34> you can add new units. but I'm very curious about how it will be. (24) [23:09] <FiveM_bk> I'll see what i can do and I let u know when am done. This is what I came up with exacly two days later. All mods availabe here:
  3. Theres a guy named SEMEENX (russia) if u can contact him on cncnet lobby he might give u a map already made by him.
  4. I will contact my boys and let them know. Thank You Holland appreciate once again!
  5. Stone age is over. Sell your horses. Cars? wtf aren't they OP.. lets make changes in traffic.
  6. I do preffere FS for myselfe aswell. 👍
  7. So nice it's Friday right?! How about we make this weekend even better... Finally here Full beta - Temple of Tiberian Sun. 1. Secure the train - Infiltrate Nod's outpost. 2. Objective One: Locate a capture T.V. array South. 3. Objective Two: Destroy Mammoth Mark II Prototype. (Capture GDI's Radar and disable Bridge destruction security protocol) 4. Objective Three: Assasinate Tratos. (Locate and Capture 2nd T.V. array) Download link will be announced in couple days. Don't miss -> ______________________________Credit_________________________________ Discovert Operations: Mission 3 (map).......................................Messiah Standalone Patch (Units, Structures, Terrain and more)..............Holland Full reconstruction from Campaign to Multiplayer............................bk57 ______________________________Extra__________________________________ Start only with E1 (infantry).............................................................Holland Capture T.V. array multiplayer..........................................................Wtf_ovo Max Queue Units 10..........................................................................Holland Flamethrower Arnolds for...................................MikePence(Hungry Mike) Message Delay 1.7..............................................................................EliteGI 2020 XTX inis....................................................................................Holland No MCV's at start..................................................................................bk57 ___________________________Lead Test Crew____________________________ +3 AI | Temple of Tiberian Sun | Beta 0.0.1..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.1...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.2...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2.................................Computer +3 AI | Temple of Tiberian Sun | Beta 0.0.3.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.3..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.3................................Computer +3 AI | Temple of Tiberian Sun | Beta Final.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta Final..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta Final................................Computer +4I | Temple of Tiberian Sun | Beta Pro..............................................bk57 +4I | Temple of Tiberian Sun | Beta Pro...................................HK10THFC _____________________________Utilities_______________________________ FinalSun.exe............................................................................XCC Editor FSSToolkit................................................................................XCC Mixer Discord........................................................................................Notepad Gifcam..........................................................................................Hotkeys TiemViewer......................................................................................Mods THANKS TO CnCnet Team This is what you get most of the time while trying to get map working... and oh! hello a crate lol.
  8. These are CnCnet rules for online limits. Exceed them an you will get sync error. ; ******* Object Heap Maximums *******; These are the absolute maximum number of these object types; allowed in the game (at any one time).[Maximums]Players=8 ; ipx layer limits this to 8 maximumAircraft=150Anim=100Building=650Bullet=50Factory=32 ; 32 is minimum for 8 player gameInfantry=550Overlay=1 ; special case -- only needs oneProjectile=20 ; projectile types, not actual projectilesSmudge=1 ; special case -- only needs oneTeam=60TeamType=60Template=1 ; special case -- only needs oneTerrain=500 ; trees and rocksTrigType=80 ; trigger typesTrigger=200 ; triggers themselvesUnit=650Vessel=150Warhead=10 ; warhead types, not actual warheadsWeapon=55 ; weapon types, not actual weapons
  9. Almost.... almost done! Act I, Act II, Act III - complete. Final Beta test: Download link: aTemple_of_TS_coop.map SKIRMISH & 3 Player MULTIPLAYER (2 Player) Add extra AI for more players. _______________________________________________________________________________________________________________________ Unit Count - 03 (Max) Unit Count - 00 Feel free to start with Nod or GDI. To avoid game from crash don't start Side: ''???''.
  10. This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones)
  11. Its a TS map and you right again its huge. For now am sending it for few ppl just to test it. Preview using only existing minimap. /map 16d377cc27c29aa0439871169ff3d9c158cae549 hash
  12. Seems that I am Legend. Yeah I mod maps make coop and defense but the point is when I start a game and have my ''new coop map'' noone can see the name of the map neither the map preview after join room. This is where Forum comes very handy you can download ''new coop map'' here and it works on client straight away. It's strange. 😲
  13. Get Standalone download 123MB all files included easy setup.
  14. bk57

    Sahara Wars Map

    Sahara Wars X - With Rules- E vs W - By Wtf_Ovo- 2h Extended Map - Ver 1.0.1 Sahara Wars X - With Rules- E vs W - By Wtf_Ovo- 2h Extended Map - Ver 1.0.1.map
  15. Couple days ago I found your post under Tiberian Sun Maps here on Forum. I didn't realized who was the owner of this map before until that moment. This is one badass map witch I was playing on Campaign years ago... I was so excited about it so I used my FinalSun to rename some of game prologe at the start and yeah It had some errors aswell I had to fix but anyways this is how I found your map in game folder today. Does this map real name is ''Temple of Tiberian Sun" into whole Desert Operations mod you made? I haven't completely figured out the way how will this works out on coop multiplyer but am glad you shared this very useful information here with me; It will definitely help me a lot and yet I alredy changed City under Neutral faction. I dont think I've completed this mission on Campaign due the errors I had and tho I remenber that after you destroy Core defender there was a Tratos escaping on train (spoiler alert) witch you have to kill to Complete the Mission. E1 infantries are not changed instead of small elite team you did for single player. I had to remove MCV's from start and every other possibe unit when game starts. Each player now has one commando at start (GS, Umagon or Tiberian Fiend) for Beta. So E1's are like general basic start units now. I think I would really appreaciate the newer version of this map if you would be that cind. It would also really help me with triggers etc for the complete scenario. Thank you Massiah you were the last guy who I expected to read this post and am so HAPPY you did! Please feel free to contact me here I am looking forward for more single player maps you have to bring them for multiplayer comunity here on CnCnet with your approval.
  16. How long time does it takes for CnCnet to upload new map to its database?
  17. Early Beta test Available. ACT I - complete! 😌
  18. Thous things were hard to find aren't they look like lamp posts? Now thanks to you I have lots of new stuff to play with 👏
  19. This map will definitely wake you up in a morning and it's full of Arnolds I mean it! Sure am not going to send you the pictures of final base lol but you might be interested of flame throwers they are capable to use now.
  20. This is Singleplayer map brought into multiplayer (coop) style. As we all know players including me myselfe more and more enjoy cooperation expecially when it comes vs AI. Although I don't claim any credit of this map and I found that my skills of creating a new map are aweful; instead of starting a new modification of existing map. I would really appreciate your thoughts of reconstructing this outstanding map for multiplayer use before I start my jorney of hard work. Some tips and notes made by concept of how this possible be made of. Map preview from Final Sun editor. Early peek from Final Sun editor. Moders who I would like to shout out a big Thank You for their work and keeping my entuziasm still going: Agrathore, EliteGI, Holland, Wtf_ovo and thous who ask me if there will be new maps: HK10THFC, Computer. Am hopefully thinking I didn't missed out anyone. 👏 ✌️ Also thanks to HeadRush and ChrisCord on Discord.
  21. bk57

    Sahara Wars Map

    Yeah I have a question why do you have seperate name here and you use Wtf_ovo on CnCNet? I really appreciate the work you done on this map and indeed I really like it. 👍
  22. Where does ideas like ranking original TS music born from.. I don't know and still you have LIKE from me lol. I will go off topic for this only row that it's important to pay attention for background ambient. Started to work for this on my maps and mods I have released already. I will add 10 for Ion Storm: 10 (just superb, how it fits to the TS feeling; so apocalyptic, mystic and still so calm) since it's added on Swamp City introduction. Killing Machine: 2 (horrible, too much mindless boomboom) gets my lowest vote as 2 as It's really annoying to listen. Approach: 7 (fits the TS atmosphere, nice development) fits well for defense maps where waves get more intense. I'll give it 8. Thats my short list and thanks for sharing this. Peace Out ✌️
  23. Well once I use Cheat Engine, works pretty well. So... it looks like answer reamains you have to use 3rd party program I guess.
  24. Ofcourse theres a game speed ajustment. Look up in Options.. Also make sure you have patch for game so you can complete all the objectives in Campaign. 👌
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