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Everything posted by YosefAnan
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Red Alert 2 Map Editing Capturing Structures Using CellTags & Triggers Did you know you can turn the tide of any battle in Red Alert 2 with just a hidden cell underground? Today, I'll teach you the secret of the CellTag that will make your base welcome you automatically! In this advanced FinalAlert 2 tutorial, we'll explain a professional feature that many Red Alert 2 and Yuri's Revenge map designers look for: how to capture structures (civilian, natural, or military) simply by having your units pass over a specific area using CellTags and Triggers. What you'll learn in this video: Setting up buildings and units on the map. Programming triggers to work with specific countries (e.g., Russia). Properly linking the CellTag to the buildings. Adding professional touches like "Welcome back, Commander" messages. This tutorial is a special dedication to my dear friend and to the Arabic and global modding community. Watch the video: https://www.youtube.com/watch?v=TsnfEVBDKyw&t=1s
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Great work, huge effort, and a map that has been worked on extensively.
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Whether it's WAE you're working on or Final Alert 2, they both operate with the same concept of the trigger and its branches, including Task Force, Script, and Team. What you'll see in the video is how to create a campaign map.
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๐ง ๐ฅ A rare opportunity for talented map makers! Join a revolutionary mod project combining the thrilling world of zombies with Yuriโs Empire campaigns. Share your creativity, become part of the biggest Red Alert 2 community collaboration, and proudly have your name featured in the official Hall of Fame! ๐๐ก๏ธ Greetings to all creative minds, I am currently developing a new mod for Red Alert 2 / Yuri's Revenge that introduces a Zombie Mode along with special campaigns for Yuri's Empire. The project will feature several exciting game modes, including: ๐ฏ A classic balanced mode without zombies. ๐งฉ Cooperative missions filled with challenges, zombie threats, puzzles, and unexpected surprises. ๐ก๏ธ Special survival maps focused on defending against zombie waves. ๐ฐ Tower defense gameplay. ๐ Full story-driven campaigns. โจ I invite all map makers interested in contributing to send their ready maps, or create custom maps designed specifically for the zombie or survival modes. For zombie maps, you can simply place the mummy unit as a placeholder; I will later replace it with the custom zombie units for the mod. I also welcome map designers who would like to create special missions or full campaigns. Campaigns will have a dedicated section displaying the creatorโs name inside the campaign interface itself, and all contributors will be honored in the official credits list of the mod. ๐ฃ Those interested in staying updated or discussing ideas can join my dedicated Discord channel. ๐ Looking forward to seeing your creative work and building a new chapter in the Red Alert 2 legacy together!
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How i can change textures and music in CnCnet main menu?
YosefAnan replied to Dils's topic in RA2/YR Maps
Download this file and change the images, music, etc. Don't forget to add the name of your theme to the index. -
look good vs 7 AI I will try it soon. ๐
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!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
YosefAnan replied to BRCKHAN88's topic in RA2/YR Maps
Yes, I will do it soon; Iโm just busy working on my campaign maps. ๐ -
!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
YosefAnan replied to BRCKHAN88's topic in RA2/YR Maps
Sure I will soon! ๐๐ -
!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
YosefAnan replied to BRCKHAN88's topic in RA2/YR Maps
Sure I will soon! ๐๐ -
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
YosefAnan replied to YosefAnan's topic in RA2/YR Maps
I can't wait for it. ๐ Thanks advance. ๐ -
Nice work I will try it soon! ๐
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In this video, we'll walk through the process of adding a new faction to Command & Conquer: Red Alert 2 with the help of Ares, an essential tool that allows for advanced customization in the game. From setting up the Game Options.ini to editing the rulesmd.ini file, youโll learn every step needed to integrate your custom faction. Special thanks to friends who helped make this project a success! Credit to: E1 Elite, MigEater, Cranium- VenomRage, RhosalthIsLizard=true
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Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
YosefAnan replied to YosefAnan's topic in RA2/YR Maps
that will be awesome but how to do that? -
!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
YosefAnan replied to BRCKHAN88's topic in RA2/YR Maps
Very nice! I will try it soon. ๐โบ๏ธ -
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
YosefAnan replied to YosefAnan's topic in RA2/YR Maps
I tried the code, and it worked for me, but the smoke isnโt as dense as it is when triggered through the actual trigger system -
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
YosefAnan replied to YosefAnan's topic in RA2/YR Maps
I know how to do these things, but this idea never crossed my mind at all, haha! ๐ -
In this video, weโll learn how to set up a custom mod for Red Alert 2 using CnCNet, creating Mix files. Whether youโre a beginner or an expert, youโll get clear, step-by-step guidance on modding the game, adding new maps. This is a comprehensive guide for Red Alert 2 and Command & Conquer modding enthusiasts.
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you did good work.
