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GradualyWatermelon

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Everything posted by GradualyWatermelon

  1. Boot Camp.zip This map is playable in Mental Omega and Red-Resurrection WARNING BEFORE PLAYING WITH AI: Don't play with easy or medium AI because they will sell all of their buildings depending on their amount of money they start with. It is recommended to play with hard AI Map update: AI will not waste its money on walls for its construction yard
  2. This mod is inspired by my skills at adding new missions in Red-Resurrection. I added the missions button and the load saved game button, which is successful. This is the result But there's one important thing that I need to do to finish this mod. Knowing the name of the mix file that is used to store maps, which is used by the YR Client. Can you help me with that? that would be great!
  3. The core defender costs 10000 So you want me to modify them? I don't know how to do that. EDIT: I learned how to make the core defender the base unit now! core defender only maps are en route now. EDIT 2: Core Defender only maps have been released. they are in the TS Maps sub-forum.
  4. I changed many things and yet I still can't make an initiate shoot at Airbourne harriers. I'll show you the last attempt at making an initiate shoot at Airbourne harriers Projectile: [AAINIT] Shadow=no Ranged=no AA=yes AG=no Inviso=yes Image=none SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no Inaccurate=no FlakScatter=no Weapon: [PsychicAAJab] Damage=25 ROF=15 Range=4.5 Projectile=AAINIT Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE Elite Weapon [PsychicAAJabE] Damage=30 ROF=15 Range=6 Projectile=AAINIT Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE
  5. I was just playing around in my test map until I discovered a way to capture Vehicles. How to capture vehicles in RA2.rar EDIT: Apparently, this doesn't work in multiplayer. Only works in skirmish.
  6. but the military police is a special kind of police that I'm not asking for. EDIT: I meant I didn't want the military police
  7. We have played C&C games countless times and yet we have never questioned the existence of the police. Are there any appearances of the police in these games besides red alert 2?
  8. Cityscape (Buildable core defender):https://www.dropbox.com/s/xv3kell4p8sa55p/cityscapbcd.map?dl=0 Grand Canyon (Buildable core defender):https://www.dropbox.com/s/rp976xihd2ucfnr/g_canyoncd.map?dl=0 Giants 3V3 (Buildable core defender):https://www.dropbox.com/s/1la3mxacqweqxxy/Giants 3 v 3 - A3H-Hitman defender.map?dl=0 Giants of War [8] (Buildable core defender):https://www.dropbox.com/s/0sa0m14i57rel4q/Giants Of War [8] E vs W -with rules- -with autoally- -with extra space in 2h-defender.map?dl=0 I modified these maps so that only Nod can build the core defender. the reason why Nod is the only faction that can build the core defender is because an orca carryall can pick up the core defender. GDI also has 3 new units: Umagon, which has a stealth ability and an actual sniper rifle. The orca transport, which has 5 infantry slots. And the mammoth tank. I would also like you to record a video in one of these maps, that would be cool.
  9. I finally figured it out. the "xcc lmd" file extension actually does not cause problems as long you press the compact button after you insert a .MIX file. I don't know how to explain further.
  10. The "client theme" option is actually not referring to the music the client is playing, it's referring to how the client looks like and the sounds sound like. (How the main menu looks like, how the images look like, how the clicking sound sounds like, etc...)
  11. but the "New..." button in Mix editor is grayed out. how do make it clickable? maybe I should download a different version of XCC Mix editor. EDIT: I found this page: http://tiberian.iwarp.com/xcc_mix_editor.htm#_Toc478325209
  12. maybe you're using a different version of XCC Mix editor, right? I downloaded the XCC Utilities archive here: http://xhp.xwis.net/utilities/ should I just download only the XCC Mix editor? or maybe run it as an administrator? EDIT: I ran the program as an administrator and the solution didn't work.
  13. for some weird reason, every time I insert a .MIX file with XCC Mix editor, it inserts it as an "xcc lmd" or a DAT file. this makes me unable to modify .MIX files that are within a .MIX file. is there a tool that inserts .MIX files correctly?
  14. when I attempt to open zero hour, a picture appears, then a black screen, and then it closes. I have tried numerous solutions like restarting my computer, running the game as administrator, run the game in compatibility for Windows XP service pack 3 and 2, and tried the options.ini solution. and they didn't work! what am I supposed to do now?
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