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9LivesCatFood

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  1. there were a lot more changes than just to the artillery that broke the game.
  2. I already made a mod map that did something similar to this. I made a limitation for structures. This was before the game Halo Wars came out where you build up bases all connected to itself on limited spaced platforms. All you have to do is put a limit on everything on a mod map. It's not as fun as you think it would be. This would be better on Starcraft 2 where you have a unit cap. Either way it's not fun.
  3. Altho i don't play video games much anymore this mod is what i wanted tiberian sun to always be like. i doubt people will ever appreciate it since tiberian sun is on life support and that will never change. Thanks for having the motivation to make this insane mod.
  4. This client performs better and has more options for players. I think it would be a good upgrade for Tiberian Sun like it has been for Red Alert 2: https://ppmforums.com/viewtopic.php?t=40462
  5. Really cool mod. Should play it online!: https://www.moddb.com/mods/tiberian-sun-warzone
  6. theyre unwilling to fix unit behavior bugs but are perfectly fine with bastardizing all of the official maps. im glad the game is already dead regardless of the 50 players still on it. all they did was make giant tiberium blobs all over the maps or add train tracks surrounding unkillable weed fields. they are really dumb.
  7. Is there anyway I can have the mod files for the improved unit behavior that was removed? I want to add it to a mod.
  8. play a few more. once you get to a certain level you play up against people that are all higher level than you aka challenge matches and lose the majority of matches unless you pay money your progress slows to a halt since you cant win the majority of matches. also, once you realize how imbalanced the game is and that youve just been stomping newbs the first 100 matches youlll realize its a joke and stop playing if you have any self respect.
  9. I dont know I think Tiberian Sun was held back when they reverted FIXED GLOBAL unit behavior to make mammy carryall droppers happy. And no adding giant blobs of tiberium on official maps and unlimited weed surrounded by a halfassed train track so nod can spam nonstop chemicals is not a improvement.
  10. a gambling addict vs a alcoholic arguing over who is better at life and a bastardized video game where the people in charge dont even like the official maps. yall dumb.
  11. is the vet mod map of forest fires the one with the unlimited unkillable weed at every spawn point? lol. honestly part of what made tiberian sun was the fact that the maps werent balanced. they are supposed to look organic and natural not symmetrical. kinda stupid to have giant tiberium field blobs all equally spaced around the map. yall killing tibsun.
  12. should just get rid of the quickmatch system and make it so you can host tourney matches.
  13. i lol'd when i saw pentagram on that list. im the only person who has played that map since the game came out. and its a badass map. most of the firestorm maps are symmetrical unlike the original tibsun maps that are more organic and not the most fair and balanced but that doesnt matter. all maps should be in the pool except maybe the biggest maps made for 8 people. that can probably lead to hour long matches. you know what? put all the maps in and quit fucking around.
  14. theres 50 people online the ladder is pointless lol.
  15. I was surprised when i saw near 1,000 people online only to be disappointed that its a majority of Mental Omega and Yuri's Revenge players. I mean its the most modern C&C games on cncnet so I guess its not surprising but still kinda sad the older games are so much deader.
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