Lulz Posted September 2, 2019 Share Posted September 2, 2019 So I am trying to change some of the unit sounds because i failed in completely disabling them. the problem is: i already managed to find all those sound files with the XCC mixer but the names of them are completely different as named in the Rulesmd.ini. So the question is: in which game file is the list which says which game sound to play equals which soundfile? for instance: "BruteAttackCommand" is the soundfile "ibruatta" Link to comment Share on other sites More sharing options...
dkeeton Posted September 2, 2019 Share Posted September 2, 2019 I think it's in sound.ini which is probably somewhere in langmd.mix Link to comment Share on other sites More sharing options...
Lulz Posted September 2, 2019 Author Share Posted September 2, 2019 i found it! thank you <3 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted September 3, 2019 Share Posted September 3, 2019 If you're disabling them on a per map basis you can add the ini to the map from rulesmd.ini [unitname] CreateSound= Leaving it just blank removes the sound. Link to comment Share on other sites More sharing options...
Lulz Posted September 4, 2019 Author Share Posted September 4, 2019 (edited) well.... as far as i know this is exactly what i did but it did not work! i even tried: "none", "false" and "0" i can try it again... no not working. i can still hear tanya. seems like it automatically uses the default value when there s no input... i even tried disabling the original unit and creating a copy of the original unit in which the create sound was not implemented but the new unit didn t show up in the map albeit the original unit was disabled.... i guess i have to try it via the soundmd.ini: MinVolume=90 and Volume=85 and putting both to 0... also NOT working Edited September 4, 2019 by Lulz Link to comment Share on other sites More sharing options...
Ezer_2000 Posted September 5, 2019 Share Posted September 5, 2019 21 hours ago, Lulz said: i even tried: "none", "false" and "0" i can try it again... no not working. i can still hear tanya. =Dummy 21 hours ago, Lulz said: i even tried disabling the original unit and creating a copy of the original ... but the new unit didn t show up in the map If you copy-pasted the code from original unit and original unit doesn't have `Image=` setting, you have to add string: Image=`name of the original unit` Good luck. Link to comment Share on other sites More sharing options...
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