Lulz Posted September 2, 2019 Posted September 2, 2019 So I am trying to change some of the unit sounds because i failed in completely disabling them. the problem is: i already managed to find all those sound files with the XCC mixer but the names of them are completely different as named in the Rulesmd.ini. So the question is: in which game file is the list which says which game sound to play equals which soundfile? for instance: "BruteAttackCommand" is the soundfile "ibruatta"
dkeeton Posted September 2, 2019 Posted September 2, 2019 I think it's in sound.ini which is probably somewhere in langmd.mix
[CC] RaVaGe Posted September 3, 2019 Posted September 3, 2019 If you're disabling them on a per map basis you can add the ini to the map from rulesmd.ini [unitname] CreateSound= Leaving it just blank removes the sound.
Lulz Posted September 4, 2019 Author Posted September 4, 2019 (edited) well.... as far as i know this is exactly what i did but it did not work! i even tried: "none", "false" and "0" i can try it again... no not working. i can still hear tanya. seems like it automatically uses the default value when there s no input... i even tried disabling the original unit and creating a copy of the original unit in which the create sound was not implemented but the new unit didn t show up in the map albeit the original unit was disabled.... i guess i have to try it via the soundmd.ini: MinVolume=90 and Volume=85 and putting both to 0... also NOT working Edited September 4, 2019 by Lulz
Ezer_2000 Posted September 5, 2019 Posted September 5, 2019 21 hours ago, Lulz said: i even tried: "none", "false" and "0" i can try it again... no not working. i can still hear tanya. =Dummy 21 hours ago, Lulz said: i even tried disabling the original unit and creating a copy of the original ... but the new unit didn t show up in the map If you copy-pasted the code from original unit and original unit doesn't have `Image=` setting, you have to add string: Image=`name of the original unit` Good luck.
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