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Yuri Prime bug in RA2 mode. And some others.


CCCP84
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I found mistake in ra2 mode.

On cncnet Yuri prime can capture 10 units. Its wrong. He can capture on a huge distance. And in combination whith a 10 units, its no chance...

In original RA2 prime can capture only 1.

( in ra2 mode player can get yuri prime, when player has soviet barraks and spyed soviet lab. It is a most hard to get unit.  )

This is a big problem for RA2 mode. Please fix it. Yuri prime have to capture only 1 unit in RA2 mode.

 

MCV, captured by yuri, cant be deployed! Its a problem. (In original RA2 it can)

 

Big problem found. And not only in RA2 mode. Freezing Oil derrick by chrono-legioner for a second, stops it bringing money. So oil refinery can be killed by freezing on a second...  Its a very big problem, i think..

Edited by CCCP84
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there is a yuri prime in non-yr ra2. its pretty much just a normal yuri with longer range that doesnt float or capture buildings. or it was.

 

it looks like a change in hard code happened between the two games, and it wasnt adjusted for.

[SuperMindControl]                                                                ; this is the yuri prime weapon from yuris revenge
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[SuperMindControl]                                                                 ;this is the yuri prime one from vanilla
Damage=10;Needed to be considered offensive unit
ROF=200
Range=30
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

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