Jump to content

Recommended Posts

Posted

Not bad... but the refinery didn't work well when it had the tree at the bottom left of it. The harvester refused to unload unless I sent it around the damn thing. Also, silos seem bloody useless, and shouldn't be animating like that :P

  • 3 weeks later...
Posted

It's mainly because his units don't use the grids, and the damage dealing values are all over the place.

 

It's promising though, in that aspect that this is a really good indication of what browser-based games are evolving towards in terms of complexity.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...