AchromicWhite Posted March 17, 2012 Share Posted March 17, 2012 This is obviously not complete, but I wanted some feedback on it so far... Having trouble figuring what form the oil tanker should have... and how to do the trailer for that matter... Here are a few. What I've done is take the bar over the back of the TD harvester off to leave me with a rounded shape with a metallic feel to it, then erased the from of the harvester and replaced it with a few different cabs... Here is everything I've tried to far. The first 3 are using the from of the ore truck as a cab, then the next is the MLRS/SSM front, and the final one is the MCV from RA as a cab... they all look a little fucky to me... Any comments/ideas? -Liam Link to comment Share on other sites More sharing options...
Myg Posted March 20, 2012 Share Posted March 20, 2012 Haha, very cool. Its much better using the original art, even if frankensteinian instead of something that doesnt match :-) I like the first 3 the best. Link to comment Share on other sites More sharing options...
AchromicWhite Posted March 22, 2012 Author Share Posted March 22, 2012 Yeah, pretty much all the SHPs I've done previously have been at least started with something original. Thanks for the feedback. It's a tricky make... could take a long time... Anyone else have any ideas or comments? Link to comment Share on other sites More sharing options...
Allen262 Posted March 26, 2012 Share Posted March 26, 2012 Looks nice so far! Link to comment Share on other sites More sharing options...
cn2mc Posted March 26, 2012 Share Posted March 26, 2012 Looking good so far, but what strikes me as odd is that people neglected the last design with the MCV front. I actually think you've got something going on in it. It looks kind of meaner. Although I'd like to see it from the side or even better, a full .shp if you've gotten one ready. Speaking of which, all of the designs lack what I would vaguely describe as a 'trailer feel'. This could possibly be improved by adding some space between the cabin and the actual tank, and putting in some sort of connection or filling there. 2-3 pixels should do it. I haven't touched an .shp in like ten years, so I don't know how much time this will take you, but I think you should give it a shot. I could also do a quick photoshop to illustrate my suggestion. BTW, first post here, hi all. I haven't been active in the C&C community for a long time now and I like to see how people are still doing things for the games. Especially things like CNCNet and Nyerguds' patches. Also, hi Nyer! This is TDL, but I don't go by any particular nick nowadays. You've done, some good work, even though I kind of hate you a little for Ride of the Valkyries. LW. Link to comment Share on other sites More sharing options...
AchromicWhite Posted April 11, 2012 Author Share Posted April 11, 2012 Yeah, I agree, I've had allot of trouble getting the truck and trailer feel to it, but I'm basing it more off of a fixed cab and trailer, because that's how it's going to look as it turns. I think the main problem with the MCV front is that it's too big, the idea seems good, but in practice it just doesn't maybe give a good feel. Another point worth noting here is that the MLRS front is remap, the others currently have no remap on them at all. I was thinking that once I'd figure which of these I want to make up (if not the MLRS front) that I'd make it and then put a stripe of remap down the side of the trailer, and maybe a small dot on top. Thanks for the feedback, it all helps. -Liam Link to comment Share on other sites More sharing options...
AchromicWhite Posted April 21, 2012 Author Share Posted April 21, 2012 Ok, by popular demand, the Ore Truck front wins. With added "space" between the cab and tank. Here's the first 4 frames done... Now for the hard ones... And another 2 frames... Now up to 8, next time you see it it should be complete god this shit takes too long -.- Link to comment Share on other sites More sharing options...
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