Iran Posted June 7, 2020 Share Posted June 7, 2020 There have been no development on those because adding new units could never work properly as too much is hard-coded. Work is being done to make the open-source Red Alert source code release fully functional to build as a standalone game and then stuff like that will be easy to add (and to also merge TD logic with RA so only one code base is needed), 1 Link to comment Share on other sites More sharing options...
Eisengeist Posted June 7, 2020 Author Share Posted June 7, 2020 (edited) A merged TD and RA would be incredible. Much like the ZDoom source ports with Decorate and/or Zscript allow you to merge Doom, Heretic, Hexen, and Strife things easily together at once (with some work). I tried my crossover maps with the remaster that use TD unit gfx provided by CnCNet's spawn.mix. Unfortunately in HD mode the changed units appeared as white boxes and in regular view they appeared unchanged. Bummer they didn't provide that capability out of the box, though mods surely make more possible. Also had some other weird problems but managed to play them some. Funny, in XS-BreakOwnzTheseCrates?, ore trucks changed to flame tanks did appear as blurry flame tanks in HD mode since RA1 actually always did contain the flame tank gfx, but stayed looking like ore trucks in classic mode. Unfortunately my custom msgs for sinking ships appeared as other msgs or as Objective # complete. So apparently Image= is simply disabled for classic view. Edited June 7, 2020 by Eisengeist 1 Link to comment Share on other sites More sharing options...
Eisengeist Posted June 7, 2020 Author Share Posted June 7, 2020 Damn, I can't get Red Dawn 2014 to work my newer Win 10 computer. I try to run ra95.exe or run from the launcher and I see the windows loading cursor a bit and then nothing happens. Sometimes it just runs a little in the background under processes (but not applications running). It was working fine on my older Win 7 computer. The current CnCNet RA1 works fine though. Anyone have some tips to get Red Dawn working, possibly mixing the installations? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 7, 2020 Share Posted June 7, 2020 13 minutes ago, Eisengeist said: Damn, I can't get Red Dawn 2014 to work my newer Win 10 computer. I try to run ra95.exe or run from the launcher and I see the windows loading cursor a bit and then nothing happens. Sometimes it just runs a little in the background under processes (but not applications running). It was working fine on my older Win 7 computer. The current CnCNet RA1 works fine though. Anyone have some tips to get Red Dawn working, possibly mixing the installations? If there is a file named wsock32.dll in the game folder then just delete it and it should work. If it still doesn't work then copy ddraw.dll, ddraw.ini and the two config programs from your ra folder over to your red dawn folder 1 Link to comment Share on other sites More sharing options...
Eisengeist Posted June 7, 2020 Author Share Posted June 7, 2020 (edited) Deleted wsock32.dll and it worked immediately. Thanks! EDIT: Oops posted all this Red Dawn stuff on the wrong topic. Edited June 7, 2020 by Eisengeist Link to comment Share on other sites More sharing options...
Iran Posted June 9, 2020 Share Posted June 9, 2020 On 6/7/2020 at 5:39 PM, Eisengeist said: A merged TD and RA would be incredible. Much like the ZDoom source ports with Decorate and/or Zscript allow you to merge Doom, Heretic, Hexen, and Strife things easily together at once (with some work). I tried my crossover maps with the remaster that use TD unit gfx provided by CnCNet's spawn.mix. Unfortunately in HD mode the changed units appeared as white boxes and in regular view they appeared unchanged. Bummer they didn't provide that capability out of the box, though mods surely make more possible. Also had some other weird problems but managed to play them some. Funny, in XS-BreakOwnzTheseCrates?, ore trucks changed to flame tanks did appear as blurry flame tanks in HD mode since RA1 actually always did contain the flame tank gfx, but stayed looking like ore trucks in classic mode. Unfortunately my custom msgs for sinking ships appeared as other msgs or as Objective # complete. So apparently Image= is simply disabled for classic view. I've been comparing the source codes and it's a lot less work then I expected. Most of it can literally be copy and pasted without modification between the code bases. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now