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New Mission Map : Viral Agent (Yuri Mission, Yuri's Revenge)


Concolor1

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Mission map for anyone running Red Alert2 Yuri's Revenge, you will need the Yuri's Revenge mission Disc. The Zip holds the sov01umd.map file and the ra2md.csf string file.  Place these two files in the Westwood Red Alert2 folder. Then launch the game and select the Allied Mission. There is also a read me file and mini map included in the zip. Full list of credits and hints along with more information in the read me file, special thanks to McPwny on this for invaluable assistance.

Once your finished playing this mission simply remove both these files and the Red Alert Game will be restored.

Author: Concolor1
Editor: FinalAlert2 Yuris Revenge
Created:30th Aug, 2020

Name: Viral Agent

Size:80x90
Players: 1
Theatre: Desert

To play this mission:Yuris Revenge mission disc required. Extract the contents of the winzip
file into your Red Alert2 Directory.Launch the game,select new campaign for the Soviets.
The game will then launch.

Info: Our great all seeing Master Yuri, has become aware of a Soviet presence in the heart of the Libyan desert. Here the Soviets are engaged in excavations. For the Red Army have captured many of Yuri's minions and taken them to the Soviet dig in the desert. What they hope to gain by raiding tombs is possibly a new technology to aid them in their war efforts, or there may be treasures to boost their war chest. Who knows what secrets lie hidden beneath the scorching desert sands. 
Yuri wants any new technologies for himself, and the easiest way to achieve this is to deprive the Soviet's of their workforce and then to disrupt their operations - permanently.
It is for this reason that our great and powerful leader has dispatched a single unit to this location. As one lone unit is all that is needed to bring an end to the Soviets and their excavations, and to release Yuri's brethren from their cruel red state oppressors.
Use your Viral agent wisely, enter the Soviet dig and bring chaos to all who will not submit to the will of Yuri.
Nothing can go wrong. Yuri will be watching....as always.

 Objective 1: Rescue  Yuri's slaves imprisoned by the Soviets.
 
 Objective 2: Destroy all traces of the Soviets in the area.

 Objective 3: Keep your Virus agent alive.

 

Ok so there it is,
A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your 
RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit 
with the maps theme!
Explanation: The Sov01umd.map file when placed in your RA2 folder preceeds the standard Yuris Revenge game disc missions.
This means that the first mission played when the game is launched will be this mission. To restore your games
original first mission simply remove the Sov01umd.map file from your RA2 folder.
The RA2md.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have
finished playing this mission remove the RA2mdcsf.file. This also causes your game to revert to reading from the mission 
disc as opposed to reading data from the RA2 folder.


Various slight modifications have been added, all to keep in with this missions theme. The modifications will not alter your 
original RA2 game.

 

other missions    1> Signed & Sealed.       (Allied RA2)
                             2> Temporal Exposure.     (Allied RA2)
                             3> Soviet Stranglehold.   (Allied RA2)
                             4> Prisoner of Conscience.(Yuri   YR)
                             5> The Wolves of Winter.  (Soviet RA2)
                             6> Fierce Intent.         (Allied RA2)
                             7> Shock Tactics.         (Soviet RA2)
                             8> Dominance in Mind.     (Yuri   YR)
                             9> Weathering the Storm.  (Soviet RA2)
                            10> In Cold Storage.       (Allied RA2)
                            11> Identity Crisis.       (Yuri   YR)
                            12> Terminal Lunacy.       (Soviet YR)
                            13> Under Pressure.        (Allied RA2)
                            14> Robot Revolution.      (Allied YR)
                            15> Nuclear Winter.        (Soviet YR)
                            16> Last Post.             (Soviet RA2)
                            17> Day of the Desolators. (Allied RA2)
                            18> Engineered to Kill.    (Allied YR)
                            19> Jungle Fortress.       (Allied YR)
                            20> Company of Wolves.     (Soviet RA2)
                            21> End of an Era, pt1 & pt2 (Yuri YR)
                            22> Moon Madness (TX Expansion)
                            23> Siege (TX Expansion)    (Allied YR)
                            24> Wipe Out!              (Allied RA2)
                            25> Foothold               (Soviet RA2)
                            26> Viral Agent            (Yuri   YR)
                            27> Finishing Moves        (Allied RA2)

 

 

SCRN0064.jpg

SCRN0060.jpg

SCRN0061.jpg

SCRN0083.jpg

SCRN0066.jpg

SCRN0082.jpg

SCRN0065.jpg

SCRN0076.jpg

Viral Agent minimap.jpg

 

Viral Agent.zip

Edited by Concolor1
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the map was fun but i kept failing it in the beginning because the slaves would destroy the pyramid. i had to turn the game down to its lowest speed then free the slaves as fast as humanly possible, then using the freed slaves i killed the other slaves that were attacking the pyramid... after that i used the virus and some tesla troopers to steamroll everything on the map.

i liked the little details like the spawned crates and the smoke puff on the campfire. also, the game will register a fail if you garrison the one pyramid (because the game registers a change of house as being destroyed, and garrisoning changes the building's house)

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Lol - that wasn't how I envisaged anyone playing this, however in doing so you've raised a valid point. (Like the ingenuity of killing the slaves, as it is a great short-cut).

I take it that by adding CanBeOccupied=no to the Pyramid, will sort that fail out?

Yeah I expected most players to run the gauntlet of allowing the Pyramid to be destroyed, then slogging it out from there. Without giving away what happens, (note the absence of pictures on that score), the ensuing chaos can be stopped. Then everything returns as it was, so no need to rush.

Edited by Concolor1
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