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New Mission Map : Driven Up the Wall (Soviet Mission, Yuri's Revenge)


Concolor1

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Mission map for anyone running Red Alert2 Yuri's Revenge, you will need the Yuri's Revenge mission Disc. The Zip holds the sov01umd.map file and the ra2md.csf string file.  Place these two files in the Westwood Red Alert2 folder. Then launch the game and select the Allied Mission. There is also a read me file and mini map included in the zip. Full list of credits and hints along with more information in the read me file, special thanks to McPwny on this again for invaluable assistance.

Once your finished playing this mission simply remove both these files and the Red Alert Game will be restored.

So finally after two months of writing and testing, here is a brand new mission. - Happy Christmas!

Author: Concolor1
Editor: FinalAlert2 Yuri's Revenge
Created:5th Dec, 2020

Name: Driven up the Wall
Size: 130 x 110
Players: 1
Theatre: Temperate

To play this mission:Yuri's Revenge mission disc is required.(Unless you have the full game installed on your system.)
Extract the contents of the winzip file into your Red Alert2 Directory.Launch the game,select new campaign for the Soviets.
The game will then launch.

                     
                     -------------------------------------------------

Driven up the Wall
---------------
Driven up the wall.....idiom meaning, 'To irritate/or annoy very much'.

Location The Great Wall, Simatai section ---- China

Info:Welcome to the Great Wall of China tovarich. It is here our Chinese comrades have discovered an Allied infestation along a section of their ancient and once magnificent wall. It seems the Americans have enlisted the help of their Korean allies, but we are aware of their powerful Black Eagles and their Chronoshift tactics.
The Soviet empire values it's friendship with China, most strongly, and we want to show our communist brothers just how powerful we are against a common enemy.
It is now your duty to assist our fellow communists, to sweep the wall clean of the Allied incursion, and as a show of the might of the Soviet Empire, we have tasked you with this great mission. 
Take an MCV to the wall and construct a base, once established, identify and take the seven Forts, these Forts once served as garrisons on the wall. Do not allow these Forts to be destroyed, the destruction of a single Fort would be desecration to our Chinese friends, and that might give them cause to reconsider their alliegence.
During the recapture of these Forts, ensure you destroy the Allied bases - leave no allied structure standing!

 Objective 1:Capture and hold all Seven Forts along the Great Wall.

 Objective 2:Destroy both Allied Bases along with their defences.

There's both an Easy and Difficult mode for this mission. I find the difficult more fun.
 


Hints and Tips: Build your base quickly and defend it well. Use the many resources on the map. Crates can often be found by destroying certain targets. Keep an eye on the Forts once you have captured them, as the allies will almost certainly attempt to destroy them. It soon becomes a juggling act keeping Seven Forts safe, whilst fighting off the allies. Best not to upset the local bovine population, or you will suffer the consequences.

The best way Ive found is to build in this order, Power Plant, Barracks,two Battle Bunkers +conscripts,Attack dogs x3 Ore Refinery 1, Ore Refinery 2,sentry guns x2 sell 1 Ore Refinery 2,1 flak cannon,  build warfactory then radar last, and so on. There is a cash crate close by and two Oil Derricks,  good luck!

Known Bugs: Infantry on occassion do get stuck in the wall, you may see the odd GI deploy in a damaged wall section. Keep an eye on your infantry as it may happen to them also. Freeing them involves destroying the wall section. - Easily solved.
Ive seen destroyed Battleforesses, release their GI's and they in turn wander back towards their original loading position, walking through solid cliffs at times. You won't see this often, but it's happened.
Still don't know why the Ai builds a Team Tanya, it was never instructed to, but it does so there.
Lights, there again a game bug bit like the disappearing crates should the game be saved. In this case loading the game from a save point causes the lights to remain off. 
 


Ok so there u have it,
A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your 
RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit 
with the maps theme!

Explanation: The sov01umd.map file when placed in your RA2 folder preceeds the standard Yuri's Revenge Soviet game disc missions.
This means that the first mission played when the game is launched will be this mission. To restore your games
original first mission simply remove the sov01umd.map file from your RA2 folder.
The RA2md.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have
finished playing this mission remove the RA2mdcsf.file. This also causes your game to revert to reading from the mission 
disc as opposed to reading data from the RA2 folder.

Various slight modifications have been added, all to keep in with this missions theme. The modifications will not alter your 
original RA2 game. 


Firstly a big thankyou to McPwny (as above), who has now taught me all about using Ai attacks. This has been a huge eye-opener and will add to your enjoyment of these maps.
Im using his Modified Harrier Jump Jet, which is superior to my own version. He helped out with many of my problems, the annoying free-for-all when an Engineer captured and sold a building.
He's also playtested the map and offered a number of solutions, regarding animations, Ai problems,lighting & illumination. 
He's offered many suggestions, improvements and solutions to a great many questions. Thanks McPwny, your the key contributer to this and anything more that I decide to make. So the improved targeting by dreadnaughts, Kirovs and Ai scripting is down to McPwny, along with Bridge repair solutions, Flashing units,ai safe-distancing, play testing and a really useful debug tool.
Ive learned alot in these past few weeks, things Id never considered in previous projects, it makes for one complex but rewarding game.

 


https://web.archive.org/web/20130329124341/http://www.cncgames.com/maps_ra2missions.shtml

other missions ...1> Signed & Sealed.       (Allied RA2)
                             2> Temporal Exposure.     (Allied RA2)
                             3> Soviet Stranglehold.   (Allied RA2)
                             4> Prisoner of Conscience.(Yuri   YR)
                             5> The Wolves of Winter.  (Soviet RA2)
                             6> Fierce Intent.         (Allied RA2)
                             7> Shock Tactics.         (Soviet RA2)
                             8> Dominance in Mind.     (Yuri   YR)
                             9> Weathering the Storm.  (Soviet RA2)
                            10> In Cold Storage.       (Allied RA2)
                            11> Identity Crisis.       (Yuri   YR)
                            12> Terminal Lunacy.       (Soviet YR)
                            13> Under Pressure.        (Allied RA2)
                            14> Robot Revolution.      (Allied YR)
                            15> Nuclear Winter.        (Soviet YR)
                            16> Last Post.             (Soviet RA2)
                            17> Day of the Desolators. (Allied RA2)
                            18> Engineered to Kill.    (Allied YR)
                            19> Jungle Fortress.       (Allied YR)
                            20> Company of Wolves.     (Soviet RA2)
                            21> End of an Era, pt1 & pt2 (Yuri YR)
                            22> Moon Madness (TX Expansion)
                            23> Siege (TX Expansion)   (Allied YR)
                            24> Wipe Out!              (Allied RA2)
                            25> Foothold               (Soviet RA2)
                            26> Viral Agent            (Yuri   YR)
                            27> Finnishing Moves       (Allied RA2)
                            28> Driven up the Wall     (Soviet YR)
                            29> Wolves at the Door   (Soviet RA2)

                            30> Tenacious Tanya's Tomb-Raiding Trek (Allied YR)


 

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Driven up the Wall mini-map.jpg

 

Driven up the Wall.zip

Edited by Concolor1
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high quality map, though i couldnt beat it because the fort to the left randomly got destroyed without ending the game.

there are probably a lot of mod makers out there that could use maps as refined as this. most people dont even add difficulty settings into their campaigns

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This must of been the very first Fort McPwny. Looks like the trigger was disabled, no idea why, guess it got past me. Thanks for spotting it. Ive checked the others all seem ok. Ive re-uploaded the now corrected version.

Edited by Concolor1
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  • 6 months later...
46 minutes ago, Concolor1 said:

Curious. Are you using the Origin YR release?

I had downloaded .iso from a link long ago but I couldn't remember the exact website. I own a virtual disc cracked version. 1.001 update and TX already been installed.

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Ah there are some compatibility issues I’ve found. I run original disc versions, also have the Origin version. Whilst another recent mission runs fine on both. This Driven up the Wall Mission had csf issues on the Origin version. Yet both csf files are loose in the RA2 folder, I’m just wonder why the Origin version has such a hang up in reading csfs. But it does so there we go. 

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And I have managed to complete this one as well. A very interesting type of mission.

Spoiler

Key points are, not to be too greedy (I have just captured that allied CY close and the ore refinery in the middle) and protect each of the forts with ggi+seal BFs', especially against these pesky chrono commandos.

By the way, I hate that cows... ?

Edited by cc88_06
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  • 2 months later...

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