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Posted (edited)

Hello,

When I'm trying to play with the 60 FPS setting the game is running WAY too fast. I have tried every solution I can think of (changing the renderer, compatability mode, setting affinity to only 1 core) and nothing has helped.

Here is an example video of what's going on:

https://drive.google.com/file/d/1LL7js6WKKIPh3EYWhXb7X9AU9xjtQZoq/view?usp=sharing

By the way, when playing with the FPS cap of 45 or lower - the game runs perfectly fine, which makes me believe the 60 FPS setting doesn't cap the FPS at all, and is just assuming the game will run at 60 FPS naturally.

What can I do to solve this? Any suggestions will be appreciated, thanks!

Edited by OceanMan
Posted

This is very common for single player games. Everyone switches to 45fps when not playing vs other people.

What you may also notice is when you run the games at 60fps vs ai with a higher resolution, the game will slow down.

 

Run multiplayer at 60fps however

  • 4 weeks later...
Posted (edited)

This is a small CnCNet UI issue and not sure if it can be corrected since CnCNet's client doesn't know when you play offline or online. When playing in the original game "Fastest" is uncapped FPS in singleplayer and Faster is 60 fps. In multiplayer Fastest is 60 fps and faster is slower. Its basically what bbglas says. It's kinda confusing for those that don't know.

Edited by Ra2Nub

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