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Something's strange about Rocket Launcher


DarkVen9109
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It's a unit setting. The SSM has it enabled too.

 

[MSAM]

Unknown1=4

Unknown2=0

TurnSpeed=5

Speed=18

MovementType=1

Armor=2

SecondaryWeapon=None

PrimaryWeapon=MLRSMissile

Owner=Goodguy,Badguy,Special,Multi1,Multi2,Multi3,Multi4,Multi5,Multi6

Unknown10=72

Unknown11=80

BuildLevel=11

Cost=800

Sight=4

HitPoints=100

Ammo=-1

CycleGraphics=No

Cloaked=No

CantTurn=No

IsLarge=Yes

Unknown21=1

NoTurretLock=Yes

AttackAnimation=No

AutoRotatingTurret=No

IsCrewed=Yes

Buildable=Yes

Unknown27=1

FiresTwice=Yes

HasTurret=Yes

Invulnerable=No

Unknown31=0

Unknown32=1

Unknown33=1

Unknown34=0

Harvests=No

Crusher=No

Crushable=No

IsTransport=No

ShownName=No

IsDinosaur=No

Unknown41=1

Unknown42=1

Prerequisites=EYE

TechLevel=7

NameID=92

DeathAnimation=ART-EXP1

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Myg, I just SAID it's that setting. I tested that stuff.

 

As for the Mammoth Tank, that's not special behaviour either, but just how the game handles secondary weapons. The only thing special about the Mammoth that's not in its basic settings is the autohealing.

 

But still, the Mammoth is still not a threat to infantries when it fires its Mammoth Tusk. It only attacks units :P

Ehh? I don't know where you got that idea, but it's utterly wrong. The mammoth tank fires the missiles at any target it's not directly looking at, simply because the missiles can curve towards their target, and thus can be fired before the tank is fully facing its opponent.

 

It does this just as much to infantry as to units or buildings.

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