MattAttack Posted September 16, 2012 Share Posted September 16, 2012 So I'm making a mission where a lot of units are involved. You are GDI and NOD is landing Hovercraft and unloading Light Tanks and Buggys, constantly. You must kill 500 of them to cease the onslaught. As I progress towards the end of the mission, Hovercraft start landing with nothing on them, and when I try to build more tanks, I can't. All Icons are greyed out and when I click, it gives the "cannot comply, building in progress" message, although there's definetely nothing being built. Is this caused by some sort of limitation to the amount of units allowed in a mission? It's really weird! I've attatched the mission to this post if you wanted to examine it. This doesn't happen quite every time, but obviously, you'd want your mission to work perfectly every time... **I was trying to get a screenshot but as I went to save the mission at that point I got an error message: The instruction at 0045bba1 refrenced memory at 00000000 The memory could not be read from. I don't know if this was related or not, but perhaps it will lend some insight into the problem. scg95ea.zip Link to comment Share on other sites More sharing options...
MattAttack Posted September 17, 2012 Author Share Posted September 17, 2012 strange... it seemed simply rearranging the order of the triggers solved my problem. Though I was still curious about what causes the inability to build more units. Link to comment Share on other sites More sharing options...
Allen262 Posted September 17, 2012 Share Posted September 17, 2012 Sounds like you hit a max unit limit. C&C95 and RA1 are alike so I would guess C&C95 has a 500 Infantry and 500 Vehicle limit like RA1. It maybe more or less in C&C95 but a max unit limit is my guess over all as well. Link to comment Share on other sites More sharing options...
MattAttack Posted September 17, 2012 Author Share Posted September 17, 2012 I'm not sure about that... Again, rearranging the order of the triggers solved the AI's problem of landing more reinforcements. And as far as the player reaching a limit, there's no way I built 500 units-- in fact nowhere near as much as I've built in multiplayer games. Now that I think about it, this happened to me once in another custom made sp map called "the shifting sands" by trailhog250. http://cnc-comm.com/community/index.php?topic=1670.0 Go figure..... I know it involves a lot of units, but it really seems to happen at random. O_o Link to comment Share on other sites More sharing options...
Nyerguds Posted September 17, 2012 Share Posted September 17, 2012 Sorry... not a clue what causes that. Though the game does tend to crash if too many reinforcements get stuck, and we've found out there are indeed internal limits in the amounts of objects the game can handle. Link to comment Share on other sites More sharing options...
MattAttack Posted September 18, 2012 Author Share Posted September 18, 2012 any idea why changing the order of the triggers affects stuff? It just doesn't make sense to me, although honestly I'm not that computer saavy. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 18, 2012 Share Posted September 18, 2012 No, afaik that shouldn't make any difference... Link to comment Share on other sites More sharing options...
Chimas Posted September 18, 2012 Share Posted September 18, 2012 Hi there, I still exist. Taking advantage of the title of the thread: Nyerguds (or White), If I want to make a vehicle in many perspectives the way the SHP files demands, what is the proportion of length and width to draw a unit? (or angle) Back to original thread: MattAttack (from Las Vegas I suppose ehehehe), I'll take a look at the triggers&teamtypes of your new mission. If I see something different I'll let you know. See ya', guys! Link to comment Share on other sites More sharing options...
MattAttack Posted September 19, 2012 Author Share Posted September 19, 2012 hey solo... Yeah I rearranged the triggers in my .ini and everything works fine. Posted final mission here: http://cnc-comm.com/community/index.php?topic=2020.0 As far as the shp's are concerned, when I open the conquer.mix in xcc mixer and look at shp files it lists the sizes there. If that's what you're talking about, of course. Link to comment Share on other sites More sharing options...
Chimas Posted September 19, 2012 Share Posted September 19, 2012 Not sure. I got some *.OBJ files and have installed a 3D soft. So now, I need to know which angle I have to rotate the units, 'cuz I'll port them to SHP via screenshots. That will be my shortcut. And later I'll refine them in the omnisuperpowerfull PAINT. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 19, 2012 Share Posted September 19, 2012 Taking advantage of the title of the thread: Nyerguds (or White), If I want to make a vehicle in many perspectives the way the SHP files demands, what is the proportion of length and width to draw a unit? (or angle) This is the approximation I've used a few times... it's probably not perfect though: Link to comment Share on other sites More sharing options...
Chimas Posted September 19, 2012 Share Posted September 19, 2012 thanks! I'm not a mathematician, but using the golden ratio (1,6180339887...), I've found a=33º Maybe this is it! Well let's see if I can bring a surprise after some time soon ... ; ] Link to comment Share on other sites More sharing options...
Nyerguds Posted September 19, 2012 Share Posted September 19, 2012 huh? Golden ratio? How does that work? O_o I just calculate it with simple trigonometry. arcsin(25/45) = 33.74898859588859 degrees So pretty much 33.75 degrees. I remember rounding it up to 34 because I tested with a bunch of other units (MCV, flat rocket launcher turret...) and getting higher values with those. Link to comment Share on other sites More sharing options...
Chimas Posted September 19, 2012 Share Posted September 19, 2012 You'd probably had googled that yet, but it's an allegged perfect relation of bidimensional variables, again, found everywhere in nature and related to Fibonacci blá, blá, blá the number is a established "magic" number like PI. It's 1.61803399... But I made a mistake in the calculation. I used excel and probably used SEN function, when actually must be used ASEN (arcsin). The result is 38.17º ---- \edit =arcsin(1/1.61803399) I'll test both numbers later and see what fits better for TD. Excellent book on this matter is AGAINST THE GODS (BERNSTEIN, Peter). obs: in BR, the name of the book is Challenge against the gods, the fascinating history of risk. Anyway, if you haven't, it's a must read. Around 400 pages, but probably you're done in a week (with some free time or less sleep time). Thanks anyway! Link to comment Share on other sites More sharing options...
Nyerguds Posted September 20, 2012 Share Posted September 20, 2012 38º seems far too much. I know they leaned more towards 30º for rendering the new units in Dawn of the Tiberium Age. Link to comment Share on other sites More sharing options...
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